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Searched refs:fy1 (Results 1 – 18 of 18) sorted by relevance

/external/pdfium/third_party/agg23/
D0003-ubsan-render-line-error.patch14 int fy1 = y1 & poly_base_mask;
20 render_hline(ey1, x1, fy1, x2, fy2);
26 - p = (poly_base_size - fy1) * dx;
27 + pdfium::base::CheckedNumeric<int> safeP = poly_base_size - fy1;
33 - p = fy1 * dx;
37 + safeP = fy1;
Dagg_rasterizer_scanline_aa.cpp238 int fy1 = y1 & poly_base_mask; in render_line() local
243 render_hline(ey1, x1, fy1, x2, fy2); in render_line()
257 delta = first - fy1; in render_line()
272 pdfium::base::CheckedNumeric<int> safeP = poly_base_size - fy1; in render_line()
278 safeP = fy1; in render_line()
293 render_hline(ey1, x1, fy1, x_from, first); in render_line()
/external/deqp/framework/common/
DtcuBilinearImageCompare.cpp74 inline deUint8 interpolateChannel (deUint32 fx1, deUint32 fy1, deUint8 p00, deUint8 p01, deUint8 p1… in interpolateChannel() argument
77 const deUint32 fy0 = (1u<<NUM_SUBPIXEL_BITS) - fy1; in interpolateChannel()
79 const deUint32 sum = fx0*fy0*p00 + fx1*fy0*p10 + fx0*fy1*p01 + fx1*fy1*p11; in interpolateChannel()
97 deUint32 fy1 = v-(y0<<NUM_SUBPIXEL_BITS); in bilinearSampleRGBA8() local
106 …res |= interpolateChannel(fx1, fy1, getChannel<0>(p00), getChannel<0>(p01), getChannel<0>(p10), ge… in bilinearSampleRGBA8()
107 …res |= interpolateChannel(fx1, fy1, getChannel<1>(p00), getChannel<1>(p01), getChannel<1>(p10), ge… in bilinearSampleRGBA8()
108 …res |= interpolateChannel(fx1, fy1, getChannel<2>(p00), getChannel<2>(p01), getChannel<2>(p10), ge… in bilinearSampleRGBA8()
109 …res |= interpolateChannel(fx1, fy1, getChannel<3>(p00), getChannel<3>(p01), getChannel<3>(p10), ge… in bilinearSampleRGBA8()
/external/freetype/src/smooth/
Dftgrays.c705 TCoord ey1, ey2, fy1, fy2, first, delta, mod; in gray_render_line() local
718 fy1 = (TCoord)( ras.y - SUBPIXELS( ey1 ) ); in gray_render_line()
724 gray_render_scanline( RAS_VAR_ ey1, ras.x, fy1, to_x, fy2 ); in gray_render_line()
750 delta = first - fy1; in gray_render_line()
778 p = ( ONE_PIXEL - fy1 ) * dx; in gray_render_line()
784 p = fy1 * dx; in gray_render_line()
793 gray_render_scanline( RAS_VAR_ ey1, ras.x, fy1, x, first ); in gray_render_line()
846 TPos dx, dy, fx1, fy1, fx2, fy2; in gray_render_line() local
862 fy1 = ras.y - SUBPIXELS( ey1 ); in gray_render_line()
880 ras.cover += ( fy2 - fy1 ); in gray_render_line()
[all …]
/external/mesa3d/src/mesa/swrast/
Ds_tritemp.h179 const GLfixed fy1 = FloatToFixed(v1->attrib[VARYING_SLOT_POS][1] - 0.5F) & snapMask; in NAME() local
181 if (fy0 <= fy1) { in NAME()
182 if (fy1 <= fy2) { in NAME()
185 vMin_fy = fy0; vMid_fy = fy1; vMax_fy = fy2; in NAME()
190 vMin_fy = fy2; vMid_fy = fy0; vMax_fy = fy1; in NAME()
195 vMin_fy = fy0; vMid_fy = fy2; vMax_fy = fy1; in NAME()
203 vMin_fy = fy1; vMid_fy = fy0; vMax_fy = fy2; in NAME()
206 else if (fy2 <= fy1) { in NAME()
209 vMin_fy = fy2; vMid_fy = fy1; vMax_fy = fy0; in NAME()
215 vMin_fy = fy1; vMid_fy = fy2; vMax_fy = fy0; in NAME()
Ds_aaline.c294 const GLfloat fy1 = sy - info->qy1; in compute_coveragef() local
301 GLfloat cross1 = (info->ex1 * fy1 - info->ey1 * fx1); in compute_coveragef()
/external/deqp/modules/gles3/functional/
Des3fInstancedRenderingTests.cpp361 float fy1 = -1.0f + (float)(y+1) / (float)QUAD_GRID_SIZE * 2.0f; in init() local
369 m_gridVertexPositions.push_back(fy1); in init()
373 m_gridVertexPositions.push_back(fy1); in init()
375 m_gridVertexPositions.push_back(fy1); in init()
Des3fVertexTextureTests.cpp294 float fy1 = (float)(y+1) / gridSizeFloat; in PosTexCoordQuadGrid() local
296 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) }; in PosTexCoordQuadGrid()
/external/deqp/external/vulkancts/modules/vulkan/draw/
DvktDrawInstancedTests.cpp677 const float fy1 = -1.0f + (float)(y+1) / (float)QUAD_GRID_SIZE * 2.0f; in prepareVertexData() local
682 …m_data.push_back(VertexPositionAndColor(tcu::Vec4(fx0, fy1, 1.0f, 1.0f), tcu::RGBA::green().toVec(… in prepareVertexData()
685 …m_data.push_back(VertexPositionAndColor(tcu::Vec4(fx1, fy1, 1.0f, 1.0f), tcu::RGBA::green().toVec(… in prepareVertexData()
686 …m_data.push_back(VertexPositionAndColor(tcu::Vec4(fx0, fy1, 1.0f, 1.0f), tcu::RGBA::green().toVec(… in prepareVertexData()
/external/pdfium/xfa/fwl/theme/
Dcfwl_widgettp.cpp142 float fy1, in DrawAxialShading() argument
153 CFX_PointF begPoint(fx1, fy1); in DrawAxialShading()
Dcfwl_widgettp.h69 float fy1,
/external/deqp/modules/gles2/functional/
Des2fBufferTestUtil.cpp329 float fy1 = 2.0f * sy1 - 1.0f; in computePositions() local
333 positions[baseNdx+1] = tcu::Vec2(fx0, fy1); in computePositions()
335 positions[baseNdx+3] = tcu::Vec2(fx1, fy1); in computePositions()
Des2fVertexTextureTests.cpp245 float fy1 = (float)(y+1) / gridSizeFloat; in PosTexCoordQuadGrid() local
247 Vec2 quadVertices[4] = { Vec2(fx0, fy0), Vec2(fx1, fy0), Vec2(fx0, fy1), Vec2(fx1, fy1) }; in PosTexCoordQuadGrid()
/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.cpp759 float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference() local
762 bool tri = fx1 + fy1 <= 1.0f; in computeVertexReference()
764 float ty = tri ? fy1 : (1.0f - fy1); in computeVertexReference()
/external/deqp/modules/glshared/
DglsShaderRenderCase.cpp706 float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference() local
709 bool tri = fx1 + fy1 <= 1.0f; in computeVertexReference()
711 float ty = tri ? fy1 : (1.0f-fy1); in computeVertexReference()
DglsBufferTestUtil.cpp490 float fy1 = 2.0f * sy1 - 1.0f; in computePositions() local
494 positions[baseNdx+1] = tcu::Vec2(fx0, fy1); in computePositions()
496 positions[baseNdx+3] = tcu::Vec2(fx1, fy1); in computePositions()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.cpp2386 const float fy1 = deFloatClamp((sfy - sy0) * oosy, 0.0f, 1.0f); in computeVertexReference() local
2389 const bool tri = fx1 + fy1 <= 1.0f; in computeVertexReference()
2391 const float ty = tri ? fy1 : (1.0f-fy1); in computeVertexReference()
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp435 float fy1 = 0.125f * (float)((int)((float)i / 16.0f)) - 1.0f; in renderResource() local
442 int y1 = deRoundFloatToInt32(((float)height * fy1 / 2.0f) + (float)oy); in renderResource()