/external/deqp/external/openglcts/modules/gl/ |
D | gl4cTextureGatherTests.cpp | 62 …g_color_eps = Vec4(1.f / (float)(1 << pixelFormat.redBits), 1.f / (float)(1 << pixelFormat.greenBi… in TGBase() 68 Vec4 g_color_eps; member in gl4cts::__anon63f735c70111::TGBase 974 if (!ColorEqual(data, Expected(), g_color_eps)) in Verify() 979 …<< data.z() << ", " << data.w() << ", epsilon: " << g_color_eps.x() << ", " << g_color_eps.y() << … in Verify() 980 << g_color_eps.z() << ", " << g_color_eps.w() << tcu::TestLog::EndMessage; in Verify() 1110 if (!ColorEqual(data[0], Expected(), g_color_eps)) in VerifyCompute() 3298 if (!ColorEqual(data, Vec4(0, 1, 0, 1), g_color_eps)) in Run() 3302 …<< data.z() << ", " << data.w() << ", epsilon: " << g_color_eps.x() << ", " << g_color_eps.y() << … in Run() 3303 << g_color_eps.z() << ", " << g_color_eps.w() << tcu::TestLog::EndMessage; in Run() 3455 if (!ColorEqual(data, Vec4(0, 1, 0, 1), g_color_eps)) in Run() [all …]
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D | gl4cComputeShaderTests.cpp | 72 g_color_eps = vec4(1.f / ((float)(1 << pixelFormat.redBits) - 1.0f), in ComputeShaderBase() 80 g_color_eps = vec4(1.f / ((float)(1 << pixelFormat.redBits) - 1.0f), in ComputeShaderBase() 87 g_color_eps = vec4(epsilon_zero); in ComputeShaderBase() 93 vec4 g_color_eps; member in gl4cts::__anon2be2c54f0111::ComputeShaderBase 289 if (!ColorEqual(display[j * w + i], expected, g_color_eps)) in ValidateReadBuffer() 320 if (!ColorEqual(fb[idx], expected, g_color_eps)) in ValidateReadBufferCenteredQuad() 327 if (!ColorEqual(fb[2 * width + 2], vec3(0), g_color_eps)) in ValidateReadBufferCenteredQuad() 331 if (!ColorEqual(fb[2 * width + (width - 3)], vec3(0), g_color_eps)) in ValidateReadBufferCenteredQuad() 335 if (!ColorEqual(fb[(height - 3) * width + (width - 3)], vec3(0), g_color_eps)) in ValidateReadBufferCenteredQuad() 339 if (!ColorEqual(fb[(height - 3) * width + 2], vec3(0), g_color_eps)) in ValidateReadBufferCenteredQuad() [all …]
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D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 272 …vec3 g_color_eps = vec3(1.f / (float)(1 << pixelFormat.redBits), 1.f / (float)(1 << pixelFormat.gr… in CheckFB() local 282 if (fabs(fb[i + 0] / g_color_max[0] - expected[0]) > g_color_eps[0] || in CheckFB() 283 fabs(fb[i + 1] / g_color_max[1] - expected[1]) > g_color_eps[1] || in CheckFB() 284 fabs(fb[i + 2] / g_color_max[2] - expected[2]) > g_color_eps[2]) in CheckFB() 301 …vec3 g_color_eps = vec3(1.f / (float)(1 << pixelFormat.redBits), 1.f / (float)(1 << pixelFormat.gr… in ValidateWindow4Quads() local 319 if (!ColorEqual(x, y, c, lb, g_color_eps, g_color_max)) in ValidateWindow4Quads() 339 if (!ColorEqual(x, y, c, rb, g_color_eps, g_color_max)) in ValidateWindow4Quads() 359 if (!ColorEqual(x, y, c, rt, g_color_eps, g_color_max)) in ValidateWindow4Quads() 379 if (!ColorEqual(x, y, c, lt, g_color_eps, g_color_max)) in ValidateWindow4Quads() 399 if (!ColorEqual(x, y, c, vec3(0), g_color_eps, g_color_max)) in ValidateWindow4Quads() [all …]
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D | gl4cShaderImageSizeTests.cpp | 204 vec4 g_color_eps = vec4( in ValidateReadBuffer() local 216 if (!ColorEqual(fb[idx], expected, g_color_eps)) in ValidateReadBuffer()
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D | gl4cShaderStorageBufferObjectTests.cpp | 384 vec4 g_color_eps = vec4( in ValidateReadBuffer() local 396 if (!ColorEqual(display[j * w + i], expected, g_color_eps)) in ValidateReadBuffer() 415 vec4 g_color_eps = vec4( in ValidateWindow4Quads() local 433 if (!ColorEqual(fb[idx], lb, g_color_eps)) in ValidateWindow4Quads() 456 if (!ColorEqual(fb[idx], rb, g_color_eps)) in ValidateWindow4Quads() 479 if (!ColorEqual(fb[idx], rt, g_color_eps)) in ValidateWindow4Quads() 502 if (!ColorEqual(fb[idx], lt, g_color_eps)) in ValidateWindow4Quads() 525 if (!ColorEqual(fb[idx], vec3(0), g_color_eps)) in ValidateWindow4Quads() 548 if (!ColorEqual(fb[idx], vec3(0), g_color_eps)) in ValidateWindow4Quads()
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D | gl4cVertexAttribBindingTests.cpp | 116 Vec4 g_color_eps = Vec4( in CheckRectColor() local 125 if (!ColorEqual(fb[idx], expected, g_color_eps)) in CheckRectColor() 143 Vec4 g_color_eps = Vec4( in CheckRectColor() local 152 if (!ColorEqual(fb[idx], expected, g_color_eps)) in CheckRectColor()
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D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 247 …vec4 g_color_eps = vec4(1.f / (float)(1 << pixelFormat.redBits), 1.f / (float)(1 << pixelFormat.gr… in CheckFB() local 257 if (fabs(fb[i + 0] / g_color_max[0] - expected[0]) > g_color_eps[0] || in CheckFB() 258 fabs(fb[i + 1] / g_color_max[1] - expected[1]) > g_color_eps[1] || in CheckFB() 259 fabs(fb[i + 2] / g_color_max[2] - expected[2]) > g_color_eps[2]) in CheckFB()
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D | gl4cShaderImageLoadStoreTests.cpp | 290 vec4 g_color_eps = vec4( in ValidateReadBuffer() local 302 if (!ColorEqual(fb[idx], expected, g_color_eps)) in ValidateReadBuffer() 2061 vec4 g_color_eps = vec4( in Read() local 2071 if (!ColorEqual(result, vec4(0, 1, 0, 1), g_color_eps)) in Read()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cComputeShaderTests.cpp | 68 g_color_eps = vec4(1.f / (1 << 13)); in ComputeShaderBase() 71 g_color_eps.x() += 1.f / (static_cast<float>(1 << pixelFormat.redBits) - 1.0f); in ComputeShaderBase() 75 g_color_eps.y() += 1.f / (static_cast<float>(1 << pixelFormat.greenBits) - 1.0f); in ComputeShaderBase() 79 g_color_eps.z() += 1.f / (static_cast<float>(1 << pixelFormat.blueBits) - 1.0f); in ComputeShaderBase() 83 g_color_eps.w() += 1.f / (static_cast<float>(1 << pixelFormat.alphaBits) - 1.0f); in ComputeShaderBase() 89 vec4 g_color_eps; member in glcts::__anon85f048800111::ComputeShaderBase 284 if (!ColorEqual(display[j * w + i], expected, g_color_eps)) in ValidateReadBuffer() 322 if (!ColorEqual(fb[idx], expected, g_color_eps)) in ValidateReadBufferCenteredQuad() 329 if (!ColorEqual(fb[2 * width + 2], vec3(0), g_color_eps)) in ValidateReadBufferCenteredQuad() 333 if (!ColorEqual(fb[2 * width + (width - 3)], vec3(0), g_color_eps)) in ValidateReadBufferCenteredQuad() [all …]
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D | es31cShaderStorageBufferObjectTests.cpp | 267 vec3 g_color_eps = vec3(1.f / static_cast<float>(1 << pixelFormat.redBits), in CheckFB() local 278 if (fabs(fb[i + 0] / g_color_max[0] - expected[0]) > g_color_eps[0] || in CheckFB() 279 fabs(fb[i + 1] / g_color_max[1] - expected[1]) > g_color_eps[1] || in CheckFB() 280 fabs(fb[i + 2] / g_color_max[2] - expected[2]) > g_color_eps[2]) in CheckFB() 297 vec3 g_color_eps = vec3(1.f / static_cast<float>(1 << pixelFormat.redBits), in ValidateWindow4Quads() local 316 if (!ColorEqual(x, y, c, lb, g_color_eps, g_color_max)) in ValidateWindow4Quads() 336 if (!ColorEqual(x, y, c, rb, g_color_eps, g_color_max)) in ValidateWindow4Quads() 356 if (!ColorEqual(x, y, c, rt, g_color_eps, g_color_max)) in ValidateWindow4Quads() 376 if (!ColorEqual(x, y, c, lt, g_color_eps, g_color_max)) in ValidateWindow4Quads() 396 if (!ColorEqual(x, y, c, vec3(0), g_color_eps, g_color_max)) in ValidateWindow4Quads() [all …]
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D | es31cVertexAttribBindingTests.cpp | 210 Vec3 g_color_eps = Vec3(1.f / static_cast<float>(1 << pixelFormat.redBits), in CheckFB() local 221 if (fabs(fb[i + 0] / g_color_max[0] - expected[0]) > g_color_eps[0] || in CheckFB() 222 fabs(fb[i + 1] / g_color_max[1] - expected[1]) > g_color_eps[1] || in CheckFB() 223 fabs(fb[i + 2] / g_color_max[2] - expected[2]) > g_color_eps[2]) in CheckFB()
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D | es31cShaderImageLoadStoreTests.cpp | 241 vec4 g_color_eps = vec4(1.f / static_cast<float>(1 << pixelFormat.redBits), in CheckFB() local 252 if (fabs(fb[i + 0] / g_color_max[0] - expected[0]) > g_color_eps[0] || in CheckFB() 253 fabs(fb[i + 1] / g_color_max[1] - expected[1]) > g_color_eps[1] || in CheckFB() 254 fabs(fb[i + 2] / g_color_max[2] - expected[2]) > g_color_eps[2]) in CheckFB()
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