/external/python/cpython3/Lib/turtledemo/ |
D | nim.py | 54 def __init__(self, game): argument 55 self.game = game 58 if self.game.state not in [Nim.CREATED, Nim.OVER]: 63 self.game.view.setup() 64 self.game.state = Nim.RUNNING 69 self.game.view.notify_move(row, col, maxspalte, self.player) 71 self.game.state = Nim.OVER 73 self.game.view.notify_over() 90 def __init__(self, row, col, game): argument 94 self.game = game [all …]
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/external/python/cpython2/Demo/turtle/ |
D | tdemo_nim.py | 54 def __init__(self, game): argument 55 self.game = game 58 if self.game.state not in [Nim.CREATED, Nim.OVER]: 63 self.game.view.setup() 64 self.game.state = Nim.RUNNING 69 self.game.view.notify_move(row, col, maxspalte, self.player) 71 self.game.state = Nim.OVER 73 self.game.view.notify_over() 90 def __init__(self, row, col, game): argument 94 self.game = game [all …]
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/external/replicaisland/ |
D | README.TXT | 2 A side scrolling video game for Android. 10 … dangerous mission to find a mysterious power source. This is a complete game: all art, dialog, l… 14 …indow, and main game. Most of the code in this project is related to src/com/replicaisland/AndouK… 16 The game loop itself is structured as follows: 18 …ouKun.java spins up the game, handles input events, deals with pausing and resuming, and also mana… 20 …etween AndouKun.java and the game loop itself. This class bootstraps the game, passes events thro… 22 …d.java is the actual game loop. It's main utility is to manage the main loop (MainLoop.java), whi… 24 …game graph that describes the Replica Island runtime. Anything managed by MainLoop will be polled… 26 …ring step. Rendering does not occur in the game thread. Instead, render commands are queued up b… 36 res/xml/leveltree.xml: This file describes the non-linear level progression through the game. It i… [all …]
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/external/python/cpython2/Demo/tkinter/guido/ |
D | solitaire.py | 264 def __init__(self, x, y, game=None): argument 275 self.game = game 277 self.group = Group(self.game.canvas) 354 tags = self.game.canvas.gettags('current') 403 bottom = Rectangle(self.game.canvas, 412 self.add(Card(suit, value, self.game.canvas)) 422 opendeck = self.game.opendeck 432 self.game.opendeck.add(card) 454 stack = self.game.closeststack(card) 461 self.game.wincheck() [all …]
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/external/python/cpython2/Demo/tkinter/matt/ |
D | pong-demo-1.py | 52 game = Pong() variable 54 game.mainloop()
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/external/autotest/client/site_tests/policy_AllowDinosaurEasterEgg/ |
D | control.allow | 14 Verify the 'AllowDinosaurEasterEgg' policy will enable the Dino game inside
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D | control.not_set | 14 Verify Setting 'AllowDinosaurEasterEgg' to false will disable the dino game
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D | control.disallow | 14 Verify Setting 'AllowDinosaurEasterEgg' to false will disable the dino game
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameRenderer.java | 64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { in GameRenderer() argument 66 mGame = game; in GameRenderer()
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/external/python/cpython2/Demo/curses/ |
D | README | 24 life.py -- Simple game of Life
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/external/python/cpython3/Tools/demo/ |
D | README | 7 life.py Curses programming: Simple game-of-life.
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/external/flatbuffers/CMake/ |
D | PackageDebian.cmake | 10 …th support for Java, C# and Go. It was created at Google specifically for game development and oth…
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/external/cldr/common/properties/ |
D | labels.txt | 111 [♟♠♣♥♦-] ; Activities ; game 112 [] ; Activities ; game
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/external/selinux/python/sepolicy/sepolicy/help/ |
D | lockdown_ptrace.txt | 6 …xamine the memory of any other process run by them. Meaning the computer game you are running on …
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/external/flatbuffers/docs/source/ |
D | FlatBuffers.md | 8 It was originally created at Google for game development and other 88 - [Cocos2d-x](http://www.cocos2d-x.org/), the #1 open source mobile game 90 … [game data](http://www.cocos2d-x.org/reference/native-cpp/V3.5/d7/d2d/namespaceflatbuffers.html).
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D | Support.md | 13 target was high performance game development. It thus has the richest
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D | Benchmarks.md | 22 meant to be representative of game data, e.g. a scene format.
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/external/libopus/ |
D | README | 6 Voice over IP, videoconferencing, in-game chat, and even remote live music 11 for non-realtime stored-file applications such as music distribution, game
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/external/python/cpython3/Tools/scripts/ |
D | dutree.doc | 21 (gasp) because I didn't want to deal with a game matrix with six links per node.
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/external/python/cpython2/Tools/scripts/ |
D | dutree.doc | 21 (gasp) because I didn't want to deal with a game matrix with six links per node.
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/external/python/cpython2/Doc/faq/ |
D | installed.rst | 29 solitaire game that includes over 1000 different games and variations.
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/external/llvm/test/Transforms/ConstantHoisting/ARM/ |
D | bad-cases.ll | 5 ; prologue/epilogue. Elsewhere they're fair game though.
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/external/swiftshader/third_party/llvm-7.0/llvm/test/Transforms/ConstantHoisting/ARM/ |
D | bad-cases.ll | 5 ; prologue/epilogue. Elsewhere they're fair game though.
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/external/libxml2/result/HTML/ |
D | doc3.htm.err | 5 href="http://ads.gamesquad.net/addclick.exe/adclick.cgi?REGION=game|tech|ent&id
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/external/universal-tween-engine/ |
D | README.md | 96 …be any object allocation during runtime! You can safely use it in Android game development without…
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