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Searched refs:gameHeight (Results 1 – 15 of 15) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DLevelBuilder.java92 … final int idealSize = (int)Math.max(params.gameWidth * 1.5f, params.gameHeight * 1.5f); in buildBackground()
105 …loat scrollSpeedY = Math.min((float)(height - params.gameHeight) / (levelHeight - params.gameHeigh… in buildBackground()
DCameraSystem.java174 final float height = sSystemRegistry.contextParameters.gameHeight / 2.0f; in pointVisible()
214 final float height = sSystemRegistry.contextParameters.gameHeight; in snapFocalPointToWorldBoundsY()
217 … worldPixelHeight = Math.max(level.getLevelHeight(), sSystemRegistry.contextParameters.gameHeight); in snapFocalPointToWorldBoundsY()
DDebugSystem.java64 + (params.gameHeight / 2)); in drawShape()
67 && mWorkVector.y + height >= 0.0f && mWorkVector.y < params.gameHeight) { in drawShape()
DGameRenderer.java64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { in GameRenderer() argument
68 mHeight = gameHeight; in GameRenderer()
70 mHalfHeight = gameHeight / 2; in GameRenderer()
DGame.java62 …rap(Context context, int viewWidth, int viewHeight, int gameWidth, int gameHeight, int difficulty)… in bootstrap() argument
64 mRenderer = new GameRenderer(context, this, gameWidth, gameHeight); in bootstrap()
75 params.gameHeight = gameHeight; in bootstrap()
77 params.viewScaleY = (float)viewHeight / gameHeight; in bootstrap()
DHudSystem.java294 params.gameHeight - height - FUEL_BAR_EDGE_PADDING); in update()
389 mCoinLocation.y = params.gameHeight - tex.height - COLLECTABLE_EDGE_PADDING; in update()
409 mRubyLocation.y = params.gameHeight - tex.height - COLLECTABLE_EDGE_PADDING; in update()
455 bitmap.setHeight(params.gameHeight); in update()
DContextParameters.java27 public int gameHeight; field in ContextParameters
DRenderComponent.java64 + (params.gameHeight / 2)); in update()
DDrawableFactory.java95 result.setViewSize(params.gameWidth, params.gameHeight); in allocate()
DInputSystem.java56 mTouchScreen.press(index, time.getGameTime(), x, params.gameHeight - y); in touchDown()
DScrollerComponent.java81 mHalfHeight = sSystemRegistry.contextParameters.gameHeight / 2.0f; //height / 2.0f; in setup()
DLevelSystem.java147 scrollSpeed, params.gameWidth, params.gameHeight, in loadLevel()
DLifetimeComponent.java95 if (dx > context.gameWidth || dy > context.gameHeight) { in update()
DPatrolComponent.java212 if (dx > context.gameWidth / 2.0f || dy > context.gameHeight / 2.0f) { in updateAttack()
DGameObjectFactory.java193 final float halfHeight2 = (context.gameHeight * 0.5f) * (context.gameHeight * 0.5f); in GameObjectFactory()
6491 object.height = params.gameHeight;