Searched refs:gb_shader (Results 1 – 6 of 6) sorted by relevance
309 variant->gb_shader = sws->shader_create(sws, type, in define_gb_shader_vgpu9()312 if (!variant->gb_shader) in define_gb_shader_vgpu9()315 ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader); in define_gb_shader_vgpu9()343 variant->gb_shader = swc->shader_create(swc, in define_gb_shader_vgpu10()347 if (!variant->gb_shader) { in define_gb_shader_vgpu10()361 ret = SVGA3D_vgpu10_DefineAndBindShader(swc, variant->gb_shader, in define_gb_shader_vgpu10()370 swc->shader_destroy(swc, variant->gb_shader); in define_gb_shader_vgpu10()371 variant->gb_shader = NULL; in define_gb_shader_vgpu10()449 variant ? variant->gb_shader : NULL; in svga_set_shader()479 if (svga_have_gb_objects(svga) && variant->gb_shader) { in svga_destroy_shader_variant()[all …]
380 svga->state.hw_draw.fs->gb_shader, in svga_reemit_fs_bindings()387 svga->state.hw_draw.fs->gb_shader, in svga_reemit_fs_bindings()391 svga->state.hw_draw.fs->gb_shader); in svga_reemit_fs_bindings()
152 struct svga_winsys_gb_shader *gb_shader; member
149 gbshader = svga->state.hw_draw.gs->gb_shader; in svga_reemit_gs_bindings()
220 gbshader = svga->state.hw_draw.vs->gb_shader; in svga_reemit_vs_bindings()
728 struct svga_winsys_gb_shader *gb_shader = in vmw_svga_winsys_vgpu10_shader_create() local731 if (!gb_shader) in vmw_svga_winsys_vgpu10_shader_create()734 shader = vmw_svga_winsys_shader(gb_shader); in vmw_svga_winsys_vgpu10_shader_create()737 return gb_shader; in vmw_svga_winsys_vgpu10_shader_create()