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Searched refs:gb_shader (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/drivers/svga/
Dsvga_shader.c309 variant->gb_shader = sws->shader_create(sws, type, in define_gb_shader_vgpu9()
312 if (!variant->gb_shader) in define_gb_shader_vgpu9()
315 ret = SVGA3D_BindGBShader(svga->swc, variant->gb_shader); in define_gb_shader_vgpu9()
343 variant->gb_shader = swc->shader_create(swc, in define_gb_shader_vgpu10()
347 if (!variant->gb_shader) { in define_gb_shader_vgpu10()
361 ret = SVGA3D_vgpu10_DefineAndBindShader(swc, variant->gb_shader, in define_gb_shader_vgpu10()
370 swc->shader_destroy(swc, variant->gb_shader); in define_gb_shader_vgpu10()
371 variant->gb_shader = NULL; in define_gb_shader_vgpu10()
449 variant ? variant->gb_shader : NULL; in svga_set_shader()
479 if (svga_have_gb_objects(svga) && variant->gb_shader) { in svga_destroy_shader_variant()
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Dsvga_state_fs.c380 svga->state.hw_draw.fs->gb_shader, in svga_reemit_fs_bindings()
387 svga->state.hw_draw.fs->gb_shader, in svga_reemit_fs_bindings()
391 svga->state.hw_draw.fs->gb_shader); in svga_reemit_fs_bindings()
Dsvga_shader.h152 struct svga_winsys_gb_shader *gb_shader; member
Dsvga_state_gs.c149 gbshader = svga->state.hw_draw.gs->gb_shader; in svga_reemit_gs_bindings()
Dsvga_state_vs.c220 gbshader = svga->state.hw_draw.vs->gb_shader; in svga_reemit_vs_bindings()
/external/mesa3d/src/gallium/winsys/svga/drm/
Dvmw_context.c728 struct svga_winsys_gb_shader *gb_shader = in vmw_svga_winsys_vgpu10_shader_create() local
731 if (!gb_shader) in vmw_svga_winsys_vgpu10_shader_create()
734 shader = vmw_svga_winsys_shader(gb_shader); in vmw_svga_winsys_vgpu10_shader_create()
737 return gb_shader; in vmw_svga_winsys_vgpu10_shader_create()