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Searched refs:genTextures (Results 1 – 25 of 166) sorted by relevance

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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
DesextcTextureBorderClampBase.cpp172 gl.genTextures(1, &m_texture_2D_id); in initAllTextures()
181 gl.genTextures(1, &m_texture_3D_id); in initAllTextures()
190 gl.genTextures(1, &m_texture_2D_array_id); in initAllTextures()
199 gl.genTextures(1, &m_texture_cube_map_id); in initAllTextures()
210 gl.genTextures(1, &m_texture_cube_map_array_id); in initAllTextures()
223 gl.genTextures(1, &m_texture_2D_multisample_id); in initAllTextures()
236 gl.genTextures(1, &m_texture_2D_multisample_array_id); in initAllTextures()
/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleDependenciesTests.cpp111 gl.genTextures(1, to_ids_multisample_2d); in iterate()
115 gl.genTextures(1, &to_id_multisample_2d_array); in iterate()
120 gl.genTextures(1, to_ids_multisample_2d + 1); in iterate()
339 gl.genTextures(1, &to_id_2d); in iterate()
340 gl.genTextures(1, &to_id_multisample_2d); in iterate()
344 gl.genTextures(1, &to_id_multisample_2d_array); in iterate()
574 gl.genTextures(1, &to_id_2d_multisample_color_1); in iterate()
575 gl.genTextures(1, &to_id_2d_multisample_color_2); in iterate()
576 gl.genTextures(1, &to_id_2d_multisample_depth); in iterate()
577 gl.genTextures(1, &to_id_2d_multisample_depth_stencil); in iterate()
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Des31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp158 gl.genTextures(1, &to_id_2d_array_1); in initInternals()
161 gl.genTextures(1, &to_id_2d_array_2); in initInternals()
164 gl.genTextures(1, &to_id_2d_array_3); in initInternals()
344 gl.genTextures(1, &to_id); in initInternals()
439 gl.genTextures(1, &to_id); in initInternals()
536 gl.genTextures(1, &to_id); in initInternals()
677 gl.genTextures(1, &to_id); in initInternals()
802 gl.genTextures(1, &to_id); in initInternals()
905 gl.genTextures(1, &to_id); in createAssets()
1061 gl.genTextures(1, &to_id); in initInternals()
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Des31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp98 gl.genTextures(1, &to_id); in initInternalIteration()
237 gl.genTextures(1, &to_id); in initInternals()
273 gl.genTextures(1, &to_id); in iterate()
291 gl.genTextures(1, &to_id); in iterate()
354 gl.genTextures(1, &to_id); in iterate()
454 gl.genTextures(1, &to_id); in initInternalIteration()
592 gl.genTextures(1, &to_id); in initTexture()
759 gl.genTextures(1, &to_id); in initInternalIteration()
909 gl.genTextures(1, &to_id); in initInternalIteration()
1048 gl.genTextures(1, &to_id); in initInternalIteration()
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Des31cTextureStorageMultisampleFunctionalTests.cpp126 gl.genTextures(1, &dst_to_color_id); in iterate()
127 gl.genTextures(1, &dst_to_depth_stencil_id); in iterate()
128 gl.genTextures(1, &src_to_color_id); in iterate()
129 gl.genTextures(1, &src_to_depth_stencil_id); in iterate()
385 gl.genTextures(1, &to_src_id); in iterate()
386 gl.genTextures(1, &to_dst_preview_id); in iterate()
387 gl.genTextures(1, &to_dst_id); in iterate()
798 gl.genTextures(1, &dst_to_id); in iterate()
799 gl.genTextures(1, &src_to_id); in iterate()
1163 gl.genTextures(1, &dst_to_id); in iterate()
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Des31cTextureStorageMultisampleGLCoverageTests.cpp191 gl.genTextures(1, &to_id_2d_multisample); in iterate()
195 gl.genTextures(1, &to_id_2d_multisample_array); in iterate()
309 gl.genTextures(1, &to_id_2d); in iterate()
313 gl.genTextures(1, &to_id_2d_array); in iterate()
674 gl.genTextures(1, &to_id_2d); in initInternals()
678 gl.genTextures(1, &to_id_2d_array); in initInternals()
Des31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp401 gl.genTextures(1, &to_2d); in iterate()
402 gl.genTextures(1, &to_2d_array); in iterate()
403 gl.genTextures(1, &to_2d_multisample); in iterate()
404 gl.genTextures(1, &to_2d_multisample_array); in iterate()
405 gl.genTextures(1, &to_3d); in iterate()
406 gl.genTextures(1, &to_cubemap); in iterate()
943 gl.genTextures(1, texture_ptr->to_id_ptr); in iterate()
998 gl.genTextures(1, &to_id); in iterate()
1151 gl.genTextures(1, &to_id); in iterate()
1311 gl.genTextures(1, &to_id); in initInternals()
/external/deqp/framework/opengl/
DgluTexture.cpp59 gl.genTextures(1, &m_glTexture); in Texture1D()
70 gl.genTextures(1, &m_glTexture); in Texture1D()
113 gl.genTextures(1, &m_glTexture); in Texture2D()
125 gl.genTextures(1, &m_glTexture); in Texture2D()
141 gl.genTextures(1, &m_glTexture); in Texture2D()
336 gl.genTextures(1, &m_glTexture); in TextureCube()
358 gl.genTextures(1, &m_glTexture); in TextureCube()
370 gl.genTextures(1, &m_glTexture); in TextureCube()
482 gl.genTextures(1, &m_glTexture); in Texture1DArray()
493 gl.genTextures(1, &m_glTexture); in Texture1DArray()
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DgluObjectWrapper.cpp73 { "texture", &glw::Functions::genTextures, &glw::Functions::deleteTextures },
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayFBOIncompleteness.cpp146 gl.genTextures(1, &m_small_to_id); in initTest()
147 gl.genTextures(1, &m_lots_of_layers_to_id); in initTest()
148 gl.genTextures(1, &m_non_layered_to_id); in initTest()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderLayeredRendering.cpp379 gl.genTextures(1, &m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].to_id); in iterate()
380 gl.genTextures(1, &m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].to_id); in iterate()
381 gl.genTextures(1, &m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].to_id); in iterate()
382 gl.genTextures(1, &m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].to_id); in iterate()
560 gl.genTextures(1, &new_dst_to); in iterate()
DesextcGeometryShaderLayeredFramebuffer.cpp267 gl.genTextures(1, &m_to_id); in iterate()
497 gl.genTextures(1, &m_to_rgba8_id); in iterate()
498 gl.genTextures(1, &m_to_rgba32i_id); in iterate()
499 gl.genTextures(1, &m_to_rgba32ui_id); in iterate()
972 gl.genTextures(1, &m_to_a_id); in iterate()
973 gl.genTextures(1, &m_to_b_id); in iterate()
1289 gl.genTextures(1, &m_to_a_id); in iterate()
1290 gl.genTextures(1, &m_to_b_id); in iterate()
DesextcGeometryShaderLayeredFBO.cpp204 gl.genTextures(n_shared_to_ids, out_to_ids); in initTOs()
607 gl.genTextures(1, &m_to_id); in iterate()
701 gl.genTextures(1, &m_to_id); in iterate()
806 gl.genTextures(1, &m_to_id); in iterate()
1026 gl.genTextures(1, &m_to_3d_id); in iterate()
1043 gl.genTextures(1, &m_to_2d_array_id); in iterate()
1208 gl.genTextures(1, &m_tbo_id); in iterate()
DesextcGeometryShaderBlitting.cpp84 gl.genTextures(1, &m_to_draw); in iterate()
85 gl.genTextures(1, &m_to_read); in iterate()
DesextcGeometryShaderClipping.cpp185 gl.genTextures(1, &m_to_id); in iterate()
/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp99 gl.genTextures(1, &id); in createTexture1D()
113 gl.genTextures(1, &id); in createTexture2D()
128 gl.genTextures(1, &id); in createTexture3D()
142 gl.genTextures(1, &id); in createCubeMap()
160 gl.genTextures(1, &id); in createTexture2DArray()
179 gl.genTextures(1, &textureId); in createTextureBuffer()
DglcPolygonOffsetClampTests.cpp176 gl.genTextures(1, &m_depthBuf); in init()
187 gl.genTextures(1, &m_colorBuf); in init()
209 gl.genTextures(1, &m_colorBufReadback); in init()
DglcPackedDepthStencilTests.cpp496 gl.genTextures(NUM_TEXTURES, m_textures); in createTextures()
1151 gl.genTextures(1, &texColor); in doReadPixels()
1397 gl.genTextures(1, &texColor); in checkErrors()
1422 gl.genTextures(1, &texColor); in checkErrors()
1457 gl.genTextures(1, &texColor); in checkErrors()
1514 gl.genTextures(1, &tex); in checkErrors()
1704 gl.genTextures(1, &tex); in iterate()
2274 gl.genTextures(1, &texRGBA); in iterate()
2288 gl.genTextures(1, &texDepth); in iterate()
2357 gl.genTextures(1, &tex); in iterate()
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/external/deqp/external/openglcts/modules/gles2/
Des2cTexture3DTests.cpp831 gl.genTextures(1, &new_dst_to); in iterate()
1060 gl.genTextures(1, &textureName); in iterate()
1277 gl.genTextures(1, &texture); in iterate()
1309 gl.genTextures(1, &texture); in iterate()
1324 gl.genTextures(1, &texture); in iterate()
1343 gl.genTextures(1, &texture); in iterate()
1364 gl.genTextures(1, &texture); in iterate()
1418 gl.genTextures(1, &texture); in iterate()
1431 gl.genTextures(1, &texture); in iterate()
1452 gl.genTextures(1, &texture); in iterate()
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/external/deqp/external/openglcts/modules/gl/
Dgl4cGetTextureSubImageTests.cpp166 gl.genTextures(1, &m_texture_1D); in prepare()
167 gl.genTextures(1, &m_texture_1D_array); in prepare()
168 gl.genTextures(1, &m_texture_2D); in prepare()
169 gl.genTextures(1, &m_texture_rectangle); in prepare()
170 gl.genTextures(1, &m_texture_2D_compressed); in prepare()
171 gl.genTextures(1, &m_texture_2D_multisampled); in prepare()
852 gl.genTextures(1, &m_texture); in prepare()
Dgl4cTextureViewTests.cpp2811 gl.genTextures(1, &new_test_run.parent_texture_object_id); in initTestRuns()
2933 gl.genTextures(1, view_id_ptr); in initTestRuns()
3445 gl.genTextures(1, &m_reference_immutable_to_1d_id); in iterate()
3446 gl.genTextures(1, &m_reference_immutable_to_2d_id); in iterate()
3447 gl.genTextures(1, &m_reference_immutable_to_2d_array_id); in iterate()
3448 gl.genTextures(1, &m_reference_immutable_to_2d_array_32_by_33_id); in iterate()
3449 gl.genTextures(1, &m_reference_immutable_to_2d_multisample_id); in iterate()
3450 gl.genTextures(1, &m_reference_immutable_to_3d_id); in iterate()
3451 gl.genTextures(1, &m_reference_immutable_to_cube_map_id); in iterate()
3452 gl.genTextures(1, &m_reference_immutable_to_cube_map_array_id); in iterate()
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Dgl4cPostDepthCoverageTests.cpp301 gl.genTextures(1, &m_textureMS); in init()
312 gl.genTextures(1, &m_texture); in init()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5SamplerArrayIndexing.cpp181 gl.genTextures(1, &m_big_to_id); in initTest()
201 gl.genTextures(m_n_small_textures, m_small_to_ids); in initTest()
/external/deqp/modules/gles2/functional/
Des2fMultisampledRenderToTextureTests.cpp92 gl.genTextures(1, &texture); in iterate()
/external/deqp/modules/gles31/functional/
Des31fShaderFramebufferFetchTests.cpp406 m_gl.genTextures(1, &m_texColorBuffer); in genAttachementTexture()
690 m_gl.genTextures(MAX_COLOR_BUFFERS, m_texColorBuffers); in genAttachmentTextures()
877 m_gl.genTextures(1, &m_samplerTexture); in genSamplerTexture()
1091 m_gl.genTextures(1, &m_texColorBuffer); in genFramebufferWithGrid()
1161 m_gl.genTextures(1, &m_texColorBuffer); in create2DTextureArrayMipMaps()
1267 m_gl.genTextures(1, &m_texColorBuffer); in create2DTextureArrayLayers()

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