/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
D | esextcTextureBorderClampBase.cpp | 172 gl.genTextures(1, &m_texture_2D_id); in initAllTextures() 181 gl.genTextures(1, &m_texture_3D_id); in initAllTextures() 190 gl.genTextures(1, &m_texture_2D_array_id); in initAllTextures() 199 gl.genTextures(1, &m_texture_cube_map_id); in initAllTextures() 210 gl.genTextures(1, &m_texture_cube_map_array_id); in initAllTextures() 223 gl.genTextures(1, &m_texture_2D_multisample_id); in initAllTextures() 236 gl.genTextures(1, &m_texture_2D_multisample_array_id); in initAllTextures()
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/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleDependenciesTests.cpp | 111 gl.genTextures(1, to_ids_multisample_2d); in iterate() 115 gl.genTextures(1, &to_id_multisample_2d_array); in iterate() 120 gl.genTextures(1, to_ids_multisample_2d + 1); in iterate() 339 gl.genTextures(1, &to_id_2d); in iterate() 340 gl.genTextures(1, &to_id_multisample_2d); in iterate() 344 gl.genTextures(1, &to_id_multisample_2d_array); in iterate() 574 gl.genTextures(1, &to_id_2d_multisample_color_1); in iterate() 575 gl.genTextures(1, &to_id_2d_multisample_color_2); in iterate() 576 gl.genTextures(1, &to_id_2d_multisample_depth); in iterate() 577 gl.genTextures(1, &to_id_2d_multisample_depth_stencil); in iterate() [all …]
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D | es31cTextureStorageMultisampleTexStorage3DMultisampleTests.cpp | 158 gl.genTextures(1, &to_id_2d_array_1); in initInternals() 161 gl.genTextures(1, &to_id_2d_array_2); in initInternals() 164 gl.genTextures(1, &to_id_2d_array_3); in initInternals() 344 gl.genTextures(1, &to_id); in initInternals() 439 gl.genTextures(1, &to_id); in initInternals() 536 gl.genTextures(1, &to_id); in initInternals() 677 gl.genTextures(1, &to_id); in initInternals() 802 gl.genTextures(1, &to_id); in initInternals() 905 gl.genTextures(1, &to_id); in createAssets() 1061 gl.genTextures(1, &to_id); in initInternals() [all …]
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D | es31cTextureStorageMultisampleTexStorage2DMultisampleTests.cpp | 98 gl.genTextures(1, &to_id); in initInternalIteration() 237 gl.genTextures(1, &to_id); in initInternals() 273 gl.genTextures(1, &to_id); in iterate() 291 gl.genTextures(1, &to_id); in iterate() 354 gl.genTextures(1, &to_id); in iterate() 454 gl.genTextures(1, &to_id); in initInternalIteration() 592 gl.genTextures(1, &to_id); in initTexture() 759 gl.genTextures(1, &to_id); in initInternalIteration() 909 gl.genTextures(1, &to_id); in initInternalIteration() 1048 gl.genTextures(1, &to_id); in initInternalIteration() [all …]
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D | es31cTextureStorageMultisampleFunctionalTests.cpp | 126 gl.genTextures(1, &dst_to_color_id); in iterate() 127 gl.genTextures(1, &dst_to_depth_stencil_id); in iterate() 128 gl.genTextures(1, &src_to_color_id); in iterate() 129 gl.genTextures(1, &src_to_depth_stencil_id); in iterate() 385 gl.genTextures(1, &to_src_id); in iterate() 386 gl.genTextures(1, &to_dst_preview_id); in iterate() 387 gl.genTextures(1, &to_dst_id); in iterate() 798 gl.genTextures(1, &dst_to_id); in iterate() 799 gl.genTextures(1, &src_to_id); in iterate() 1163 gl.genTextures(1, &dst_to_id); in iterate() [all …]
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D | es31cTextureStorageMultisampleGLCoverageTests.cpp | 191 gl.genTextures(1, &to_id_2d_multisample); in iterate() 195 gl.genTextures(1, &to_id_2d_multisample_array); in iterate() 309 gl.genTextures(1, &to_id_2d); in iterate() 313 gl.genTextures(1, &to_id_2d_array); in iterate() 674 gl.genTextures(1, &to_id_2d); in initInternals() 678 gl.genTextures(1, &to_id_2d_array); in initInternals()
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D | es31cTextureStorageMultisampleGetTexLevelParameterifvTests.cpp | 401 gl.genTextures(1, &to_2d); in iterate() 402 gl.genTextures(1, &to_2d_array); in iterate() 403 gl.genTextures(1, &to_2d_multisample); in iterate() 404 gl.genTextures(1, &to_2d_multisample_array); in iterate() 405 gl.genTextures(1, &to_3d); in iterate() 406 gl.genTextures(1, &to_cubemap); in iterate() 943 gl.genTextures(1, texture_ptr->to_id_ptr); in iterate() 998 gl.genTextures(1, &to_id); in iterate() 1151 gl.genTextures(1, &to_id); in iterate() 1311 gl.genTextures(1, &to_id); in initInternals()
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/external/deqp/framework/opengl/ |
D | gluTexture.cpp | 59 gl.genTextures(1, &m_glTexture); in Texture1D() 70 gl.genTextures(1, &m_glTexture); in Texture1D() 113 gl.genTextures(1, &m_glTexture); in Texture2D() 125 gl.genTextures(1, &m_glTexture); in Texture2D() 141 gl.genTextures(1, &m_glTexture); in Texture2D() 336 gl.genTextures(1, &m_glTexture); in TextureCube() 358 gl.genTextures(1, &m_glTexture); in TextureCube() 370 gl.genTextures(1, &m_glTexture); in TextureCube() 482 gl.genTextures(1, &m_glTexture); in Texture1DArray() 493 gl.genTextures(1, &m_glTexture); in Texture1DArray() [all …]
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D | gluObjectWrapper.cpp | 73 { "texture", &glw::Functions::genTextures, &glw::Functions::deleteTextures },
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayFBOIncompleteness.cpp | 146 gl.genTextures(1, &m_small_to_id); in initTest() 147 gl.genTextures(1, &m_lots_of_layers_to_id); in initTest() 148 gl.genTextures(1, &m_non_layered_to_id); in initTest()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderLayeredRendering.cpp | 379 gl.genTextures(1, &m_tests[LAYERED_RENDERING_TEST_ITERATION_CUBEMAP].to_id); in iterate() 380 gl.genTextures(1, &m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_ARRAY].to_id); in iterate() 381 gl.genTextures(1, &m_tests[LAYERED_RENDERING_TEST_ITERATION_3D].to_id); in iterate() 382 gl.genTextures(1, &m_tests[LAYERED_RENDERING_TEST_ITERATION_2D_MULTISAMPLE_ARRAY].to_id); in iterate() 560 gl.genTextures(1, &new_dst_to); in iterate()
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D | esextcGeometryShaderLayeredFramebuffer.cpp | 267 gl.genTextures(1, &m_to_id); in iterate() 497 gl.genTextures(1, &m_to_rgba8_id); in iterate() 498 gl.genTextures(1, &m_to_rgba32i_id); in iterate() 499 gl.genTextures(1, &m_to_rgba32ui_id); in iterate() 972 gl.genTextures(1, &m_to_a_id); in iterate() 973 gl.genTextures(1, &m_to_b_id); in iterate() 1289 gl.genTextures(1, &m_to_a_id); in iterate() 1290 gl.genTextures(1, &m_to_b_id); in iterate()
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D | esextcGeometryShaderLayeredFBO.cpp | 204 gl.genTextures(n_shared_to_ids, out_to_ids); in initTOs() 607 gl.genTextures(1, &m_to_id); in iterate() 701 gl.genTextures(1, &m_to_id); in iterate() 806 gl.genTextures(1, &m_to_id); in iterate() 1026 gl.genTextures(1, &m_to_3d_id); in iterate() 1043 gl.genTextures(1, &m_to_2d_array_id); in iterate() 1208 gl.genTextures(1, &m_tbo_id); in iterate()
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D | esextcGeometryShaderBlitting.cpp | 84 gl.genTextures(1, &m_to_draw); in iterate() 85 gl.genTextures(1, &m_to_read); in iterate()
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D | esextcGeometryShaderClipping.cpp | 185 gl.genTextures(1, &m_to_id); in iterate()
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 99 gl.genTextures(1, &id); in createTexture1D() 113 gl.genTextures(1, &id); in createTexture2D() 128 gl.genTextures(1, &id); in createTexture3D() 142 gl.genTextures(1, &id); in createCubeMap() 160 gl.genTextures(1, &id); in createTexture2DArray() 179 gl.genTextures(1, &textureId); in createTextureBuffer()
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D | glcPolygonOffsetClampTests.cpp | 176 gl.genTextures(1, &m_depthBuf); in init() 187 gl.genTextures(1, &m_colorBuf); in init() 209 gl.genTextures(1, &m_colorBufReadback); in init()
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D | glcPackedDepthStencilTests.cpp | 496 gl.genTextures(NUM_TEXTURES, m_textures); in createTextures() 1151 gl.genTextures(1, &texColor); in doReadPixels() 1397 gl.genTextures(1, &texColor); in checkErrors() 1422 gl.genTextures(1, &texColor); in checkErrors() 1457 gl.genTextures(1, &texColor); in checkErrors() 1514 gl.genTextures(1, &tex); in checkErrors() 1704 gl.genTextures(1, &tex); in iterate() 2274 gl.genTextures(1, &texRGBA); in iterate() 2288 gl.genTextures(1, &texDepth); in iterate() 2357 gl.genTextures(1, &tex); in iterate() [all …]
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/external/deqp/external/openglcts/modules/gles2/ |
D | es2cTexture3DTests.cpp | 831 gl.genTextures(1, &new_dst_to); in iterate() 1060 gl.genTextures(1, &textureName); in iterate() 1277 gl.genTextures(1, &texture); in iterate() 1309 gl.genTextures(1, &texture); in iterate() 1324 gl.genTextures(1, &texture); in iterate() 1343 gl.genTextures(1, &texture); in iterate() 1364 gl.genTextures(1, &texture); in iterate() 1418 gl.genTextures(1, &texture); in iterate() 1431 gl.genTextures(1, &texture); in iterate() 1452 gl.genTextures(1, &texture); in iterate() [all …]
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cGetTextureSubImageTests.cpp | 166 gl.genTextures(1, &m_texture_1D); in prepare() 167 gl.genTextures(1, &m_texture_1D_array); in prepare() 168 gl.genTextures(1, &m_texture_2D); in prepare() 169 gl.genTextures(1, &m_texture_rectangle); in prepare() 170 gl.genTextures(1, &m_texture_2D_compressed); in prepare() 171 gl.genTextures(1, &m_texture_2D_multisampled); in prepare() 852 gl.genTextures(1, &m_texture); in prepare()
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D | gl4cTextureViewTests.cpp | 2811 gl.genTextures(1, &new_test_run.parent_texture_object_id); in initTestRuns() 2933 gl.genTextures(1, view_id_ptr); in initTestRuns() 3445 gl.genTextures(1, &m_reference_immutable_to_1d_id); in iterate() 3446 gl.genTextures(1, &m_reference_immutable_to_2d_id); in iterate() 3447 gl.genTextures(1, &m_reference_immutable_to_2d_array_id); in iterate() 3448 gl.genTextures(1, &m_reference_immutable_to_2d_array_32_by_33_id); in iterate() 3449 gl.genTextures(1, &m_reference_immutable_to_2d_multisample_id); in iterate() 3450 gl.genTextures(1, &m_reference_immutable_to_3d_id); in iterate() 3451 gl.genTextures(1, &m_reference_immutable_to_cube_map_id); in iterate() 3452 gl.genTextures(1, &m_reference_immutable_to_cube_map_array_id); in iterate() [all …]
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D | gl4cPostDepthCoverageTests.cpp | 301 gl.genTextures(1, &m_textureMS); in init() 312 gl.genTextures(1, &m_texture); in init()
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/external/deqp/external/openglcts/modules/glesext/gpu_shader5/ |
D | esextcGPUShader5SamplerArrayIndexing.cpp | 181 gl.genTextures(1, &m_big_to_id); in initTest() 201 gl.genTextures(m_n_small_textures, m_small_to_ids); in initTest()
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/external/deqp/modules/gles2/functional/ |
D | es2fMultisampledRenderToTextureTests.cpp | 92 gl.genTextures(1, &texture); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fShaderFramebufferFetchTests.cpp | 406 m_gl.genTextures(1, &m_texColorBuffer); in genAttachementTexture() 690 m_gl.genTextures(MAX_COLOR_BUFFERS, m_texColorBuffers); in genAttachmentTextures() 877 m_gl.genTextures(1, &m_samplerTexture); in genSamplerTexture() 1091 m_gl.genTextures(1, &m_texColorBuffer); in genFramebufferWithGrid() 1161 m_gl.genTextures(1, &m_texColorBuffer); in create2DTextureArrayMipMaps() 1267 m_gl.genTextures(1, &m_texColorBuffer); in create2DTextureArrayLayers()
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