Home
last modified time | relevance | path

Searched refs:genVertexArrays (Results 1 – 25 of 145) sorted by relevance

123456

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderInput.cpp385 gl.genVertexArrays(1, &m_vertex_array_object_id); in initTest()
646 gl.genVertexArrays(1, &m_vertex_array_object_id); in init()
965 gl.genVertexArrays(1, &m_vertex_array_object_id); in init()
1236 gl.genVertexArrays(1, &m_vertex_array_object_id); in init()
DesextcGeometryShaderAPI.cpp354 gl.genVertexArrays(1, &m_vao_id); in iterate()
1272 gl.genVertexArrays(1, &m_vao_id); in iterate()
1671 gl.genVertexArrays(1, &m_vao_id); in iterate()
2031 gl.genVertexArrays(1, &m_vao_id); in iterate()
2370 gl.genVertexArrays(1, &m_vao_id); in iterate()
2702 gl.genVertexArrays(1, &m_vao_id); in iterate()
2911 gl.genVertexArrays(1, &m_vao_id); in iterate()
3160 gl.genVertexArrays(1, &m_vao_id); in iterate()
3577 gl.genVertexArrays(1, &m_vao_id); in iterate()
3836 gl.genVertexArrays(1, &m_vao_id); in iterate()
[all …]
DesextcGeometryShaderClipping.cpp199 gl.genVertexArrays(1, &m_vao_id); in iterate()
DesextcGeometryShaderQualifiers.cpp223 gl.genVertexArrays(1, &m_vao_id); in iterate()
DesextcGeometryShaderLayeredFramebuffer.cpp290 gl.genVertexArrays(1, &m_vao_id); in iterate()
1020 gl.genVertexArrays(1, &m_vao_id); in iterate()
1268 gl.genVertexArrays(1, &m_vao_id); in iterate()
DesextcGeometryShaderPrimitiveQueries.cpp361 gl.genVertexArrays(1, &m_vao_id); in iterate()
DesextcGeometryShaderLayeredRenderingFBONoAttachment.cpp317 gl.genVertexArrays(1, &m_vao_id); in iterate()
DesextcGeometryShaderOutput.cpp364 gl.genVertexArrays(1, &m_vao_id); in initTest()
DesextcGeometryShaderBlitting.cpp78 gl.genVertexArrays(1, &m_vao_id); in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl4cClipControlTests.cpp449 gl.genVertexArrays(1, &m_vao); in iterate()
650 gl.genVertexArrays(1, &m_vao); in iterate()
839 gl.genVertexArrays(1, &m_vao); in iterate()
1012 gl.genVertexArrays(1, &m_vao); in iterate()
1201 gl.genVertexArrays(1, &m_vao); in iterate()
Dgl4cIndirectParametersTests.cpp358 gl.genVertexArrays(1, &m_vao); in init()
541 gl.genVertexArrays(1, &m_vao); in init()
/external/deqp/framework/opengl/
DgluObjectWrapper.cpp78 { "vertex array", &glw::Functions::genVertexArrays, &glw::Functions::deleteVertexArrays },
DgluES3PlusWrapperFuncs.inl105 dst->genVertexArrays = src.genVertexArrays;
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderTriangles.cpp177 gl.genVertexArrays(1, &m_vao_id); in initTest()
583 gl.genVertexArrays(1, &m_vao_id); in initTest()
844 gl.genVertexArrays(1, &m_vao_id); in iterate()
DesextcTessellationShaderQuads.cpp114 gl.genVertexArrays(1, &m_vao_id); in initTest()
395 gl.genVertexArrays(1, &m_vao_id); in initTest()
DesextcTessellationShaderPoints.cpp193 gl.genVertexArrays(1, &m_vao_id); in initTest()
667 gl.genVertexArrays(1, &m_vao_id); in initTest()
DesextcTessellationShaderWinding.cpp196 gl.genVertexArrays(1, &vaoGL); in iterate()
/external/deqp/framework/opengl/simplereference/
DsglrContextUtil.cpp69 ctx.genVertexArrays(1, &vaoID); in drawQuadWithVaoBuffers()
/external/deqp/external/openglcts/modules/glesext/gpu_shader5/
DesextcGPUShader5UniformBlocksArrayIndexing.cpp120 gl.genVertexArrays(1, &m_vao_id); in initTest()
DesextcGPUShader5PreciseQualifier.cpp147 gl.genVertexArrays(1, &m_vao_id); in initTest()
DesextcGPUShader5SamplerArrayIndexing.cpp165 gl.genVertexArrays(1, &m_vao_id); in initTest()
DesextcGPUShader5FmaAccuracy.cpp181 gl.genVertexArrays(1, &m_vertex_array_object_id); in initTest()
/external/deqp/modules/gles31/functional/
Des31fFboNoAttachmentTests.cpp126 gl.genVertexArrays(1, &vertexArray); in checkFramebufferSize()
226 gl.genVertexArrays(1, &vertexArray); in checkFramebufferRenderable()
Des31fMultisampleShaderRenderCase.cpp150 gl.genVertexArrays(1, &m_renderVao); in init()
176 gl.genVertexArrays(1, &m_resolveVao); in init()
/external/deqp/external/openglcts/modules/glesext/texture_buffer/
DesextcTextureBufferOperations.cpp195 gl.genVertexArrays(1, &m_vao_id); in initSecondPhase()
859 gl.genVertexArrays(1, &m_fb_vao_id); in initializeBufferObjectData()
1157 gl.genVertexArrays(1, &m_tf_vao_id); in initializeBufferObjectData()

123456