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Searched refs:generateFragmentShader (Results 1 – 7 of 7) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fLayoutBindingTests.cpp130 std::string generateFragmentShader (ShaderType shaderType, const std::string& shaderUniformDeclarat… in generateFragmentShader() function
1153 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1296 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1510 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1620 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
1800 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
1905 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
2069 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, shaderUniformDecl.str(), shaderBody.st… in generateShaders()
2174 …<< glu::FragmentSource(generateFragmentShader(m_shaderType, fragmentUniformDecl.str(), shaderBody.… in generateShaders()
/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp377 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader() function
788 …<< glu::FragmentSource(generateFragmentShader(shaderSpec, !hasFloatRenderTargets(renderCtx), m_out… in FragmentShaderExecutor()
DglsUniformBlockCase.cpp1130 void generateFragmentShader (std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInt… in generateFragmentShader() function
1431 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
/external/deqp/external/openglcts/modules/common/
DglcUniformBlockCase.cpp1068 void generateFragmentShader(std::ostringstream& src, glu::GLSLVersion glslVersion, const ShaderInte… in generateFragmentShader() function
1385 generateFragmentShader(fragSrc, m_glslVersion, m_interface, refLayout, blockPointers); in iterate()
/external/deqp/external/vulkancts/modules/vulkan/ubo/
DvktUniformBlockCase.cpp1647 std::string generateFragmentShader (const ShaderInterface& interface, const UniformLayout& layout, … in generateFragmentShader() function
2293 …m_fragShaderSource = generateFragmentShader(m_interface, m_uniformLayout, m_blockPointers, m_matri… in init()
/external/deqp/external/openglcts/modules/gles31/
Des31cExplicitUniformLocationTest.cpp1124 …static std::string generateFragmentShader(const ShaderKey& key, const std::vector<Uniform>& unifor… in generateFragmentShader() function in glcts::__anon6abdc1140111::ShaderSourceFactory
1198 return generateFragmentShader(key, uniforms, subroutineUniforms, additionalDef, type); in generateShader()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp513 static std::string generateFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutputs, const … in generateFragmentShader() function
1491 …programCollection.glslSources.add("frag") << glu::FragmentSource(generateFragmentShader(shaderSpec… in generateSources()