Searched refs:generatePassthroughFragmentShader (Results 1 – 2 of 2) sorted by relevance
419 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutp… in generatePassthroughFragmentShader() function719 …<< glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(render… in VertexShaderExecutor()760 …<< glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(render… in GeometryShaderExecutor()
394 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutp… in generatePassthroughFragmentShader() function1422 …programCollection.glslSources.add("frag") << glu::FragmentSource(generatePassthroughFragmentShader… in generateSources()1460 …programCollection.glslSources.add("frag") << glu::FragmentSource(generatePassthroughFragmentShader… in generateSources()