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Searched refs:generatePassthroughFragmentShader (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderExecUtil.cpp419 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutp… in generatePassthroughFragmentShader() function
719 …<< glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(render… in VertexShaderExecutor()
760 …<< glu::FragmentSource(generatePassthroughFragmentShader(shaderSpec, !hasFloatRenderTargets(render… in GeometryShaderExecutor()
/external/deqp/external/vulkancts/modules/vulkan/shaderexecutor/
DvktShaderExecutor.cpp394 static std::string generatePassthroughFragmentShader (const ShaderSpec& shaderSpec, bool useIntOutp… in generatePassthroughFragmentShader() function
1422 …programCollection.glslSources.add("frag") << glu::FragmentSource(generatePassthroughFragmentShader in generateSources()
1460 …programCollection.glslSources.add("frag") << glu::FragmentSource(generatePassthroughFragmentShader in generateSources()