D | es31cExplicitUniformLocationTest.cpp | 1145 static std::string generateVertexShader(const ShaderKey& key, const std::vector<Uniform>& uniforms, in generateVertexShader() function in glcts::__anon6abdc1140111::ShaderSourceFactory 1196 return generateVertexShader(key, uniforms, subroutineUniforms, additionalDef, type); in generateShader()
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