Searched refs:geomPipelineStages (Results 1 – 2 of 2) sorted by relevance
83 static const ShaderElement geomPipelineStages[] = in initGraphicsInstanceContext() local107 …case OPERATION_GRAPHICS_GEOMETRY: return createInstanceContext(geomPipelineStages, opSimpleTest… in initGraphicsInstanceContext()
4107 static vector<ShaderElement> geomPipelineStages; in getGeomPipelineStages() local4108 if(geomPipelineStages.empty()) in getGeomPipelineStages()4110 geomPipelineStages.push_back(ShaderElement("vert", "main", VK_SHADER_STAGE_VERTEX_BIT)); in getGeomPipelineStages()4111 geomPipelineStages.push_back(ShaderElement("geom", "main", VK_SHADER_STAGE_GEOMETRY_BIT)); in getGeomPipelineStages()4112 geomPipelineStages.push_back(ShaderElement("frag", "main", VK_SHADER_STAGE_FRAGMENT_BIT)); in getGeomPipelineStages()4114 return geomPipelineStages; in getGeomPipelineStages()