Searched refs:geometry_shader_id (Results 1 – 1 of 1) sorted by relevance
781 glw::GLuint geometry_shader_id = 0; in doesProgramBuild() local789 geometry_shader_id = gl.createShader(m_glExtTokens.GEOMETRY_SHADER); in doesProgramBuild()799 …dProgram(program_object_id, fragment_shader_id, n_fs_body_parts, fs_body_parts, geometry_shader_id, in doesProgramBuild()806 if (geometry_shader_id != 0) in doesProgramBuild()807 gl.deleteShader(geometry_shader_id); in doesProgramBuild()