Searched refs:geometry_shader_saved (Results 1 – 1 of 1) sorted by relevance
114 void *geometry_shader, *geometry_shader_saved; member925 assert(!ctx->geometry_shader_saved); in cso_save_geometry_shader()926 ctx->geometry_shader_saved = ctx->geometry_shader; in cso_save_geometry_shader()936 if (ctx->geometry_shader_saved != ctx->geometry_shader) { in cso_restore_geometry_shader()937 ctx->pipe->bind_gs_state(ctx->pipe, ctx->geometry_shader_saved); in cso_restore_geometry_shader()938 ctx->geometry_shader = ctx->geometry_shader_saved; in cso_restore_geometry_shader()940 ctx->geometry_shader_saved = NULL; in cso_restore_geometry_shader()