Searched refs:get1D (Results 1 – 2 of 2) sorted by relevance
130 …const tcu::Texture1D& get1D (void) const { DE_ASSERT(getType() == TYPE_1D && m_binding.tex1D… in get1D() function in vkt::sr::TextureBinding
401 case TextureBinding::TYPE_1D: textures[ndx].tex1D = &binding.get1D(); break; in ShaderEvalContext()1440 const tcu::Texture1D& texture = textureBinding.get1D(); in useSampler()