Searched refs:get2D (Results 1 – 6 of 6) sorted by relevance
124 const glu::Texture2D* get2D(void) const in get2D() function in deqp::TextureBinding
327 textures[ndx].tex2D = &binding.get2D()->getRefTexture(); in ShaderEvalContext()558 texObj = tex.get2D()->getGLTexture(); in setupDefaultInputs()
102 …const glu::Texture2D* get2D (void) const { DE_ASSERT(getType() == TYPE_2D); return m_binding… in get2D() function in deqp::gls::TextureBinding
283 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D()->getRefTexture(); break; in ShaderEvalContext()512 …case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); … in setupDefaultInputs()
131 …const tcu::Texture2D& get2D (void) const { DE_ASSERT(getType() == TYPE_2D && m_binding.tex2D… in get2D() function in vkt::sr::TextureBinding
402 case TextureBinding::TYPE_2D: textures[ndx].tex2D = &binding.get2D(); break; in ShaderEvalContext()1341 const tcu::Texture2D& texture = textureBinding.get2D(); in useSampler()