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Searched refs:get3D (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp139 const glu::Texture3D* get3D(void) const in get3D() function in deqp::TextureBinding
DglcShaderRenderCase.cpp336 textures[ndx].tex3D = &binding.get3D()->getRefTexture(); in ShaderEvalContext()
570 texObj = tex.get3D()->getGLTexture(); in setupDefaultInputs()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp105 …const glu::Texture3D* get3D (void) const { DE_ASSERT(getType() == TYPE_3D); return m_binding… in get3D() function in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp286 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D()->getRefTexture(); break; in ShaderEvalContext()
515 …case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); … in setupDefaultInputs()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp132 …const tcu::Texture3D& get3D (void) const { DE_ASSERT(getType() == TYPE_3D && m_binding.tex3D… in get3D() function in vkt::sr::TextureBinding
DvktShaderRender.cpp403 case TextureBinding::TYPE_3D: textures[ndx].tex3D = &binding.get3D(); break; in ShaderEvalContext()
1421 const tcu::Texture3D& texture = textureBinding.get3D(); in useSampler()