Searched refs:getBaseShader (Results 1 – 1 of 1) sorted by relevance
447 glu::ProgramSources getBaseShader (void) in getBaseShader() function489 return ObjectData(getBaseShader(), getFullscreenQuad(depth)); in fastQuad()499 return ObjectData(getBaseShader(), getFullscreenQuadWithGradient(depth0, depth1)); in fastQuadWithGradient()1329 return ObjectData(Utils::getBaseShader(), in genOccluderGeometry()1527 …virtual ObjectData genOccluderGeometry (void) const { return ObjectData(Utils::getBaseShader(), … in genOccluderGeometry()