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Searched refs:getBaseVertexShader (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp229 string getBaseVertexShader (void) in getBaseVertexShader() function
449 return glu::makeVtxFragSources(getBaseVertexShader(), getDepthAsGreenFragmentShader()); in getBaseShader()
454 return glu::makeVtxFragSources(getBaseVertexShader(), getArithmeticWorkloadFragmentShader()); in getArithmeticWorkloadShader()
459 …return glu::makeVtxFragSources(getBaseVertexShader(), getArithmeticWorkloadDiscardFragmentShader()… in getArithmeticWorkloadDiscardShader()
464 return glu::makeVtxFragSources(getBaseVertexShader(), getTextureWorkloadFragmentShader()); in getTextureWorkloadShader()
469 return glu::makeVtxFragSources(getBaseVertexShader(), getGridDiscardFragmentShader(gridsize)); in getGridDiscardShader()
479 …return ObjectData(glu::makeVtxFragSources(getBaseVertexShader(), fragShader), getFullscreenQuad(de… in quadWith()