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Searched refs:getBasicBlockName (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/CodeGen/
DShrinkWrapping.cpp509 << getBasicBlockName(MBB) << "\n"); in calculateSets()
605 dbgs() << getBasicBlockName(MBB) in addUsesForMEMERegion()
607 << "successor " << getBasicBlockName(SUCC) << "\n"); in addUsesForMEMERegion()
621 dbgs() << getBasicBlockName(MBB) in addUsesForMEMERegion()
623 << "predecessor " << getBasicBlockName(PRED) << "\n"); in addUsesForMEMERegion()
659 dbgs() << "LOOP " << getBasicBlockName(MBB) in addUsesForTopLevelLoops()
661 << getBasicBlockName(EXB) << "\n"); in addUsesForTopLevelLoops()
726 dbgs() << "SAVE[" << getBasicBlockName(MBB) << "] = " in calcSpillPlacements()
787 dbgs() << "RESTORE[" << getBasicBlockName(MBB) << "] = " in calcRestorePlacements()
902 dbgs() << "Fast exit path: " << getBasicBlockName(EntryBlock) in findFastExitPath()
[all …]
DPrologEpilogInserter.h164 std::string getBasicBlockName(const MachineBasicBlock* MBB);