Searched refs:getColorBuffer (Results 1 – 3 of 3) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fFboRenderTest.cpp | 145 deUint32 getColorBuffer (void) const { return m_colorBuffer; } in getColorBuffer() function in deqp::gles3::Functional::Framebuffer 594 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render() 657 …ramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fboA.getColorBuffer(), 0); in render() 661 …mebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fboA.getColorBuffer()); in render() 727 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); in render() 956 context.bindTexture(GL_TEXTURE_2D, fboA.getColorBuffer()); in render() 958 context.bindTexture(GL_TEXTURE_2D, fboB.getColorBuffer()); in render() 1163 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render() 1174 context.bindTexture(GL_TEXTURE_2D, fbo.getColorBuffer()); in render() 1179 context.bindRenderbuffer(GL_RENDERBUFFER, fbo.getColorBuffer()); in render() [all …]
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/external/deqp/framework/referencerenderer/ |
D | rrRenderer.hpp | 50 …const MultisamplePixelBufferAccess& getColorBuffer (int ndx) const { DE_ASSERT(de::inRange(ndx, … in getColorBuffer() function in rr::RenderTarget
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D | rrRenderer.cpp | 1093 …fragProcessor.render(renderTarget.getColorBuffer((int)outputNdx), renderTarget.getDepthBuffer(), r… in writeFragmentPackets() 1295 const tcu::IVec4 bufferRect = getBufferSize(renderTarget.getColorBuffer(0)); in rasterize() 1578 …if (getBufferSize(command.renderTarget.getColorBuffer(0)) != getBufferSize(command.renderTarget.ge… in isValidCommand() 1581 …if (command.renderTarget.getNumSamples() != command.renderTarget.getColorBuffer(outputNdx).getNumS… in isValidCommand() 1588 … colorbufferClass = tcu::getTextureChannelClass(command.renderTarget.getColorBuffer((int)varyingNd… in isValidCommand()
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