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Searched refs:getCompileStatus (Results 1 – 13 of 13) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fNegativeSampleVariablesTests.cpp63 testFailed = !shader.getCompileStatus(); in verifyShader()
68 testFailed = shader.getCompileStatus(); in verifyShader()
Des31fNegativeShaderDirectiveTests.cpp94 testFailed = !shader.getCompileStatus(); in verifyShader()
99 testFailed = shader.getCompileStatus(); in verifyShader()
Des31fNegativePreciseTests.cpp155 if (shader.getCompileStatus()) in generateAndVerifyShader()
Des31fProgramStateQueryTests.cpp390 …TCU_CHECK_MSG(vtxShader.getCompileStatus() && frgShader.getCompileStatus(), "failed to build shade… in iterate()
Des31fShaderMultisampleInterpolationTests.cpp1506 if (shader.getCompileStatus()) in iterate()
Des31fGeometryShaderTests.cpp4031 if (!vertexShader.getCompileStatus() || in iterate()
4032 !fragmentShader.getCompileStatus() || in iterate()
4033 !geometryShader.getCompileStatus()) in iterate()
Des31fNegativeShaderFunctionTests.cpp194 if (shader.getCompileStatus()) in verifyShader()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp411 shadersOk = shadersOk && m_shaders[shaderType].back()->getCompileStatus(); in init()
486 shadersOk = shadersOk && shaders[shaderNdx]->getCompileStatus(); in init()
DgluShaderProgram.hpp100 bool getCompileStatus (void) const { return getInfo().compileOk; } in getCompileStatus() function in glu::Shader
/external/deqp/modules/gles2/functional/
Des2fShaderApiTests.cpp738 if (!shader.getCompileStatus()) in test()
/external/deqp/external/openglcts/modules/common/
DglcPackedDepthStencilTests.cpp588 if (!vs.getCompileStatus()) in createProgram()
596 if (!fs.getCompileStatus()) in createProgram()
/external/deqp/modules/glshared/
DglsLifetimeTests.cpp114 TCU_CHECK(getCompileStatus()); in CheckedShader()
/external/deqp/modules/gles3/functional/
Des3fShaderApiTests.cpp798 if (!shader.getCompileStatus()) in test()