Searched refs:getCube (Results 1 – 6 of 6) sorted by relevance
129 const glu::TextureCube* getCube(void) const in getCube() function in deqp::TextureBinding
330 textures[ndx].texCube = &binding.getCube()->getRefTexture(); in ShaderEvalContext()562 texObj = tex.getCube()->getGLTexture(); in setupDefaultInputs()
103 …const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m… in getCube() function in deqp::gls::TextureBinding
284 …case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); … in ShaderEvalContext()513 …case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGL… in setupDefaultInputs()
133 …const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_bin… in getCube() function in vkt::sr::TextureBinding
404 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break; in ShaderEvalContext()1360 const tcu::TextureCube& texture = textureBinding.getCube(); in useSampler()