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Searched refs:getCube (Results 1 – 6 of 6) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcShaderRenderCase.hpp129 const glu::TextureCube* getCube(void) const in getCube() function in deqp::TextureBinding
DglcShaderRenderCase.cpp330 textures[ndx].texCube = &binding.getCube()->getRefTexture(); in ShaderEvalContext()
562 texObj = tex.getCube()->getGLTexture(); in setupDefaultInputs()
/external/deqp/modules/glshared/
DglsShaderRenderCase.hpp103 …const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m… in getCube() function in deqp::gls::TextureBinding
DglsShaderRenderCase.cpp284 …case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube()->getRefTexture(); … in ShaderEvalContext()
513 …case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGL… in setupDefaultInputs()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRender.hpp133 …const tcu::TextureCube& getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP && m_bin… in getCube() function in vkt::sr::TextureBinding
DvktShaderRender.cpp404 case TextureBinding::TYPE_CUBE_MAP: textures[ndx].texCube = &binding.getCube(); break; in ShaderEvalContext()
1360 const tcu::TextureCube& texture = textureBinding.getCube(); in useSampler()