Searched refs:getCubeArray (Results 1 – 2 of 2) sorted by relevance
136 …const tcu::TextureCubeArray& getCubeArray (void) const { DE_ASSERT(getType() == TYPE_CUBE_ARRAY … in getCubeArray() function in vkt::sr::TextureBinding
407 … case TextureBinding::TYPE_CUBE_ARRAY: textures[ndx].texCubeArray = &binding.getCubeArray(); break; in ShaderEvalContext()1486 const tcu::TextureCubeArray& texture = textureBinding.getCubeArray(); in useSampler()