Searched refs:getEffectiveLevels (Results 1 – 2 of 2) sorted by relevance
4820 m_view = tcu::Texture2DView(numLevels, m_levels.getEffectiveLevels() + baseLevel); in updateView()4894 m_view = tcu::Texture2DView(numLevels, m_levels.getEffectiveLevels() + baseLevel); in updateView()5009 faces[face] = m_levels[face].getEffectiveLevels() + baseLevel; in updateView()5127 m_view = tcu::Texture2DArrayView(numLevels, m_levels.getEffectiveLevels() + baseLevel); in updateView()5233 m_view = tcu::TextureCubeArrayView(numLevels, m_levels.getEffectiveLevels() + baseLevel); in updateView()5387 m_view = tcu::Texture3DView(numLevels, m_levels.getEffectiveLevels() + baseLevel); in updateView()
126 …const tcu::ConstPixelBufferAccess* getEffectiveLevels (void) const { return &m_effectiveAccess[0]… in getEffectiveLevels() function in sglr::rc::TextureLevelArray