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Searched refs:getEffectiveLevels (Results 1 – 2 of 2) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp4820 m_view = tcu::Texture2DView(numLevels, m_levels.getEffectiveLevels() + baseLevel); in updateView()
4894 m_view = tcu::Texture2DView(numLevels, m_levels.getEffectiveLevels() + baseLevel); in updateView()
5009 faces[face] = m_levels[face].getEffectiveLevels() + baseLevel; in updateView()
5127 m_view = tcu::Texture2DArrayView(numLevels, m_levels.getEffectiveLevels() + baseLevel); in updateView()
5233 m_view = tcu::TextureCubeArrayView(numLevels, m_levels.getEffectiveLevels() + baseLevel); in updateView()
5387 m_view = tcu::Texture3DView(numLevels, m_levels.getEffectiveLevels() + baseLevel); in updateView()
DsglrReferenceContext.hpp126 …const tcu::ConstPixelBufferAccess* getEffectiveLevels (void) const { return &m_effectiveAccess[0]… in getEffectiveLevels() function in sglr::rc::TextureLevelArray