Searched refs:getEntryPointName (Results 1 – 6 of 6) sorted by relevance
160 …if (name != nullptr && *name == sourceEntryPointName && intermediate.getEntryPointName().size() > … in renameShaderFunction()161 name = NewPoolTString(intermediate.getEntryPointName().c_str()); in renameShaderFunction()
286 const std::string& getEntryPointName() const { return entryPointName; } in getEntryPointName() function
92 entryPointName = unit.getEntryPointName(); in mergeCallGraphs()
968 if (function.getName().compare(intermediate.getEntryPointName().c_str()) == 0) { in handleFunctionDefinition()
1333 shaderEntry = builder.makeEntryPoint(glslangIntermediate->getEntryPointName().c_str()); in TGlslangToSpvTraverser()1334 …ilder.addEntryPoint(executionModel, shaderEntry, glslangIntermediate->getEntryPointName().c_str()); in TGlslangToSpvTraverser()
1998 if (userFunction.getName().compare(intermediate.getEntryPointName().c_str()) != 0) { in transformEntryPoint()