Searched refs:getFace (Results 1 – 2 of 2) sorted by relevance
/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 412 m_emptyTexCube.getFace(0, (tcu::CubeFace)face).setPixel(Vec4(0.0f, 0.0f, 0.0f, 1.0f), 0, 0); in ReferenceContext() 1131 ConstPixelBufferAccess dst(texture->getFace(level, face)); in texImage3D() 1142 PixelBufferAccess dst (texture->getFace(level, face)); in texImage3D() 1152 clearToTextureInitialValue(texture->getFace(level, face)); in texImage3D() 1350 PixelBufferAccess dst = texture.getFace(level, face); in texSubImage3D() 1536 ConstPixelBufferAccess dst(texture->getFace(level, face)); in copyTexImage2D() 1545 PixelBufferAccess dst = texture->getFace(level, face); in copyTexImage2D() 1632 PixelBufferAccess dst = texture.getFace(level, face); in copyTexSubImage2D() 2201 level = texCube->getFace(attachment.level, face); in checkFramebufferStatus() 2344 …return dynamic_cast<TextureCube*>(texture)->getFace(attachment.level, texTargetToFace(attachment.t… in getFboAttachment() [all …]
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D | sglrReferenceContext.hpp | 202 …const tcu::PixelBufferAccess& getFace (int level, tcu::CubeFace face) { return m_levels[face]… in getFace() function in sglr::rc::TextureCube 203 …const tcu::ConstPixelBufferAccess& getFace (int level, tcu::CubeFace face) const { return m_leve… in getFace() function in sglr::rc::TextureCube
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