/external/deqp/external/openglcts/modules/gles31/ |
D | es31cTextureStorageMultisampleGLCoverageTests.cpp | 136 gl.getFloatv(pname, &float_value); in iterate() 157 gl.getFloatv(GL_TEXTURE_BINDING_2D_MULTISAMPLE, &float_value); in iterate() 175 gl.getFloatv(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES, &float_value); in iterate() 216 gl.getFloatv(GL_TEXTURE_BINDING_2D_MULTISAMPLE, &float_value); in iterate() 237 gl.getFloatv(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES, &float_value); in iterate() 534 gl.getFloatv(GL_SAMPLE_MASK, &float_value); in iterate() 573 gl.getFloatv(GL_SAMPLE_MASK, &float_value); in iterate() 610 gl.getFloatv(GL_SAMPLE_MASK, &float_value); in iterate()
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D | es31cSampleShadingTests.cpp | 142 gl.getFloatv(GL_MIN_SAMPLE_SHADING_VALUE_OES, &result); in iterate()
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/external/deqp/modules/gles2/functional/ |
D | es2fImplementationLimitTests.cpp | 94 gl.getFloatv(param, &val); in query() 116 gl.getFloatv(param, &v[0]); in query()
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D | es2fRasterizationTests.cpp | 136 m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range); in init() 147 m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, range); in init() 348 m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range); in iterate() 450 m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, range); in iterate() 573 gl.getFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); in iterate()
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D | es2fShaderBuiltinVarTests.cpp | 475 gl.getFloatv(GL_ALIASED_POINT_SIZE_RANGE, &pointSizeRange[0]); in iterate()
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/external/deqp/external/openglcts/modules/glesext/geometry_shader/ |
D | esextcGeometryShaderInput.cpp | 913 gl.getFloatv(GL_POINT_SIZE_RANGE, point_size_range); in init() 917 gl.getFloatv(GL_ALIASED_POINT_SIZE_RANGE, point_size_range); in init() 1184 gl.getFloatv(GL_POINT_SIZE_RANGE, point_size_range); in init() 1188 gl.getFloatv(GL_ALIASED_POINT_SIZE_RANGE, point_size_range); in init()
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/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/ |
D | esextcDrawBuffersIndexedBase.cpp | 83 gl.getFloatv(e, &f); in CheckEnumGeneral() 173 gl.getFloatv(GL_COLOR_WRITEMASK, fa); in CheckBuffer()
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/external/deqp/modules/gles3/functional/ |
D | es3fImplementationLimitTests.cpp | 127 gl.getFloatv(param, &val); in query() 149 gl.getFloatv(param, &v[0]); in query()
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/external/deqp/external/openglcts/modules/common/ |
D | glcShaderMultisampleInterpolationTests.cpp | 187 gl.getFloatv(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, &minFragmentInterpolationOffset); in iterate() 194 gl.getFloatv(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, &maxFragmentInterpolationOffset); in iterate()
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D | glcTextureFilterAnisotropicTests.cpp | 351 gl.getFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fValue); in verifyGet() 467 gl.getFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisoDegree); in iterate()
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D | glcParallelShaderCompileTests.cpp | 115 gl.getFloatv(GL_MAX_SHADER_COMPILER_THREADS_KHR, &floatValue); in iterate()
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D | glcLimitTest.inl | 309 gl.getFloatv(m_limitToken, &value);
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D | glcPolygonOffsetClampTests.cpp | 137 gl.getFloatv(GL_POLYGON_OFFSET_CLAMP_EXT, &data); in test()
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/external/deqp/framework/opengl/wrapper/ |
D | glwInitES20Direct.inl | 67 gl->getFloatv = &glGetFloatv;
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D | glwInitES30Direct.inl | 107 gl->getFloatv = &glGetFloatv;
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D | glwInitES20.inl | 67 gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv");
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D | glwInitES31Direct.inl | 120 gl->getFloatv = &glGetFloatv;
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D | glwInitES32Direct.inl | 137 gl->getFloatv = &glGetFloatv;
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/external/deqp/framework/opengl/ |
D | gluES3PlusWrapperFuncs.inl | 120 dst->getFloatv = src.getFloatv;
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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/ |
D | esextcTessellationShaderProperties.cpp | 90 gl.getFloatv(pname, float_value); in iterate()
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/external/deqp/external/openglcts/modules/gl/ |
D | gl4cContextFlushControlTests.cpp | 169 gl.getFloatv(GL_CONTEXT_RELEASE_BEHAVIOR, &value_f); in testQuery()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboSRGBWriteControlTests.cpp | 1539 gl.getFloatv(GL_FRAMEBUFFER_SRGB, &enabled[0]); in iterate() 1541 gl.getFloatv(GL_FRAMEBUFFER_SRGB, &enabled[1]); in iterate() 1830 gl.getFloatv(GL_FRAMEBUFFER_SRGB, &fEnabled); in iterate()
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D | es31fShaderHelperInvocationTests.cpp | 157 gl.getFloatv(pname, v.getPtr()); in getRange()
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/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArrayGetterCalls.cpp | 439 gl.getFloatv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &float_value); in verifyTextureBindings()
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.h | 480 bool getFloatv(GLenum pname, GLfloat *params);
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