Home
last modified time | relevance | path

Searched refs:getFloatv (Results 1 – 25 of 61) sorted by relevance

123

/external/deqp/external/openglcts/modules/gles31/
Des31cTextureStorageMultisampleGLCoverageTests.cpp136 gl.getFloatv(pname, &float_value); in iterate()
157 gl.getFloatv(GL_TEXTURE_BINDING_2D_MULTISAMPLE, &float_value); in iterate()
175 gl.getFloatv(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES, &float_value); in iterate()
216 gl.getFloatv(GL_TEXTURE_BINDING_2D_MULTISAMPLE, &float_value); in iterate()
237 gl.getFloatv(GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES, &float_value); in iterate()
534 gl.getFloatv(GL_SAMPLE_MASK, &float_value); in iterate()
573 gl.getFloatv(GL_SAMPLE_MASK, &float_value); in iterate()
610 gl.getFloatv(GL_SAMPLE_MASK, &float_value); in iterate()
Des31cSampleShadingTests.cpp142 gl.getFloatv(GL_MIN_SAMPLE_SHADING_VALUE_OES, &result); in iterate()
/external/deqp/modules/gles2/functional/
Des2fImplementationLimitTests.cpp94 gl.getFloatv(param, &val); in query()
116 gl.getFloatv(param, &v[0]); in query()
Des2fRasterizationTests.cpp136 m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range); in init()
147 m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, range); in init()
348 m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_LINE_WIDTH_RANGE, range); in iterate()
450 m_context.getRenderContext().getFunctions().getFloatv(GL_ALIASED_POINT_SIZE_RANGE, range); in iterate()
573 gl.getFloatv(GL_ALIASED_POINT_SIZE_RANGE, pointSizeRange); in iterate()
Des2fShaderBuiltinVarTests.cpp475 gl.getFloatv(GL_ALIASED_POINT_SIZE_RANGE, &pointSizeRange[0]); in iterate()
/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderInput.cpp913 gl.getFloatv(GL_POINT_SIZE_RANGE, point_size_range); in init()
917 gl.getFloatv(GL_ALIASED_POINT_SIZE_RANGE, point_size_range); in init()
1184 gl.getFloatv(GL_POINT_SIZE_RANGE, point_size_range); in init()
1188 gl.getFloatv(GL_ALIASED_POINT_SIZE_RANGE, point_size_range); in init()
/external/deqp/external/openglcts/modules/glesext/draw_buffers_indexed/
DesextcDrawBuffersIndexedBase.cpp83 gl.getFloatv(e, &f); in CheckEnumGeneral()
173 gl.getFloatv(GL_COLOR_WRITEMASK, fa); in CheckBuffer()
/external/deqp/modules/gles3/functional/
Des3fImplementationLimitTests.cpp127 gl.getFloatv(param, &val); in query()
149 gl.getFloatv(param, &v[0]); in query()
/external/deqp/external/openglcts/modules/common/
DglcShaderMultisampleInterpolationTests.cpp187 gl.getFloatv(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, &minFragmentInterpolationOffset); in iterate()
194 gl.getFloatv(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, &maxFragmentInterpolationOffset); in iterate()
DglcTextureFilterAnisotropicTests.cpp351 gl.getFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &fValue); in verifyGet()
467 gl.getFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &maxAnisoDegree); in iterate()
DglcParallelShaderCompileTests.cpp115 gl.getFloatv(GL_MAX_SHADER_COMPILER_THREADS_KHR, &floatValue); in iterate()
DglcLimitTest.inl309 gl.getFloatv(m_limitToken, &value);
DglcPolygonOffsetClampTests.cpp137 gl.getFloatv(GL_POLYGON_OFFSET_CLAMP_EXT, &data); in test()
/external/deqp/framework/opengl/wrapper/
DglwInitES20Direct.inl67 gl->getFloatv = &glGetFloatv;
DglwInitES30Direct.inl107 gl->getFloatv = &glGetFloatv;
DglwInitES20.inl67 gl->getFloatv = (glGetFloatvFunc) loader->get("glGetFloatv");
DglwInitES31Direct.inl120 gl->getFloatv = &glGetFloatv;
DglwInitES32Direct.inl137 gl->getFloatv = &glGetFloatv;
/external/deqp/framework/opengl/
DgluES3PlusWrapperFuncs.inl120 dst->getFloatv = src.getFloatv;
/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderProperties.cpp90 gl.getFloatv(pname, float_value); in iterate()
/external/deqp/external/openglcts/modules/gl/
Dgl4cContextFlushControlTests.cpp169 gl.getFloatv(GL_CONTEXT_RELEASE_BEHAVIOR, &value_f); in testQuery()
/external/deqp/modules/gles31/functional/
Des31fFboSRGBWriteControlTests.cpp1539 gl.getFloatv(GL_FRAMEBUFFER_SRGB, &enabled[0]); in iterate()
1541 gl.getFloatv(GL_FRAMEBUFFER_SRGB, &enabled[1]); in iterate()
1830 gl.getFloatv(GL_FRAMEBUFFER_SRGB, &fEnabled); in iterate()
Des31fShaderHelperInvocationTests.cpp157 gl.getFloatv(pname, v.getPtr()); in getRange()
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayGetterCalls.cpp439 gl.getFloatv(GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, &float_value); in verifyTextureBindings()
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.h480 bool getFloatv(GLenum pname, GLfloat *params);

123