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Searched refs:getFocusPositionX (Results 1 – 8 of 8) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DRenderComponent.java61 mScreenLocation.x = (mPositionWorkspace.x - camera.getFocusPositionX() in update()
DGameThread.java72 x = camera.getFocusPositionX(); in run()
DScrollerComponent.java107 float originX = camera.getFocusPositionX() - mHalfWidth; in update()
DDebugSystem.java61 mWorkVector.x = (mWorkVector.x - camera.getFocusPositionX() in drawShape()
DLifetimeComponent.java92 Math.abs(parentObject.getPosition().x - camera.getFocusPositionX()); in update()
DGameObjectManager.java80 mCameraFocus.set(camera.getFocusPositionX(), camera.getFocusPositionY()); in update()
DCameraSystem.java162 public float getFocusPositionX() { in getFocusPositionX() method in CameraSystem
DPatrolComponent.java209 Math.abs(parentObject.getCenteredPositionX() - camera.getFocusPositionX()); in updateAttack()