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Searched refs:getFragmentShader (Results 1 – 14 of 14) sorted by relevance

/external/deqp/external/openglcts/modules/common/
DglcViewportArrayTests.hpp596 virtual std::string getFragmentShader() = 0;
691 virtual std::string getFragmentShader();
723 virtual std::string getFragmentShader();
752 virtual std::string getFragmentShader();
790 virtual std::string getFragmentShader();
825 virtual std::string getFragmentShader();
973 virtual std::string getFragmentShader();
1013 virtual std::string getFragmentShader();
1066 virtual std::string getFragmentShader();
DglcRobustBufferAccessBehaviorTests.hpp355 std::string getFragmentShader();
432 std::string getFragmentShader(const glu::ContextType& contextType, bool is_case_valid,
DglcViewportArrayTests.cpp2554 const std::string& frag = getFragmentShader(); in iterate()
3321 std::string DrawToSingleLayerWithMultipleViewports::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::DrawToSingleLayerWithMultipleViewports
3396 std::string DynamicViewportIndex::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::DynamicViewportIndex
3542 std::string DrawMulitpleViewportsWithSingleInvocation::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::DrawMulitpleViewportsWithSingleInvocation
3643 std::string ViewportIndexSubroutine::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::ViewportIndexSubroutine
3876 std::string DrawMultipleLayers::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::DrawMultipleLayers
4259 std::string DepthRange::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::DepthRange
4436 std::string DepthRangeDepthTest::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::DepthRangeDepthTest
4686 std::string ProvokingVertex::getFragmentShader() in getFragmentShader() function in glcts::ViewportArray::ProvokingVertex
DglcRobustBufferAccessBehaviorTests.cpp1132 …program.Init("" /* cs */, getFragmentShader(), "" /* gs */, "" /* tcs */, "" /* tes */, getVertexS… in iterate()
1204 std::string VertexBufferObjectsTest::getFragmentShader() in getFragmentShader() function in glcts::RobustBufferAccessBehavior::VertexBufferObjectsTest
1441 …program.Init("" /* cs */, getFragmentShader(contextType, true), getGeometryShader(), "" /* tcs */,… in iterate()
1500 program.Init("" /* cs */, getFragmentShader(contextType, false, invalid_fetch_offsets[index]), in iterate()
1547 std::string TexelFetchTest::getFragmentShader(const glu::ContextType&, bool is_case_valid, GLuint f… in getFragmentShader() function in glcts::RobustBufferAccessBehavior::TexelFetchTest
/external/deqp/external/openglcts/modules/gl/
Dgl3cGPUShader5Tests.hpp171 std::string getFragmentShader();
Dgl3cTextureSwizzleTests.hpp232 …std::string getFragmentShader(const testCase& test_case, size_t output_format_index, bool is_teste…
Dgl3cGPUShader5Tests.cpp543 const std::string& fs = getFragmentShader(); in executeTestCase()
690 std::string GPUShader5ImplicitConversionsTest::getFragmentShader() in getFragmentShader() function in gl3cts::GPUShader5ImplicitConversionsTest
Dgl4cShaderSubroutineTests.hpp1364 std::string getFragmentShader(bool include_duplicate_function);
Dgl3cTextureSwizzleTests.cpp2773 std::string SmokeTest::getFragmentShader(const testCase& test_case, size_t output_format_index, boo… in getFragmentShader() function in gl3cts::TextureSwizzle::SmokeTest
3100 const std::string& fs = getFragmentShader(test_case, output_format_index, !test_vertex_stage); in prepareAndTestProgram()
Dgl4cShaderSubroutineTests.cpp12995 std::string NegativeTest10::getFragmentShader(bool include_duplicate_function) in getFragmentShader() function in gl4cts::ShaderSubroutine::NegativeTest10
13241 test_case.fs_body = getFragmentShader(offending_shader_stage == Utils::SHADER_STAGE_FRAGMENT); in initTestCases()
/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp235 …inline const rr::FragmentShader* getFragmentShader (void) const { return static_cast<const rr::Fr… in getFragmentShader() function in sglr::ShaderProgram
DsglrReferenceContext.cpp4291 m_currentProgram->m_program->getFragmentShader(), in drawWithReference()
/external/deqp/modules/gles3/functional/
Des3fPolygonOffsetTests.cpp444 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
707 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
719 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
/external/deqp/modules/gles2/functional/
Des2fPolygonOffsetTests.cpp441 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
704 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()
716 rr::Program(program.getVertexShader(), program.getFragmentShader()), in testPolygonOffset()