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Searched refs:getFullscreenQuad (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/performance/
Des3pDepthTests.cpp136 vector<float> getFullscreenQuad (float depth) in getFullscreenQuad() function
474 return ObjectData(shader, getFullscreenQuad(depth)); in quadWith()
479 …return ObjectData(glu::makeVtxFragSources(getBaseVertexShader(), fragShader), getFullscreenQuad(de… in quadWith()
484 …gSources(getInstanceNoiseVertexShader(), getDepthAsRedFragmentShader()), getFullscreenQuad(depth)); in variableQuad()
489 return ObjectData(getBaseShader(), getFullscreenQuad(depth)); in fastQuad()
494 return ObjectData(getArithmeticWorkloadShader(), getFullscreenQuad(depth)); in slowQuad()
1404 return ObjectData(Utils::getTextureWorkloadShader(), Utils::getFullscreenQuad(0.8f)); in genOccludedGeometry()
1447 return ObjectData(Utils::getArithmeticWorkloadShader(), Utils::getFullscreenQuad(0.8f)); in genOccludedGeometry()
1465 return ObjectData(Utils::getArithmeticWorkloadDiscardShader(), Utils::getFullscreenQuad(0.8f)); in genOccludedGeometry()