Searched refs:getFullscreenQuad (Results 1 – 1 of 1) sorted by relevance
/external/deqp/modules/gles3/performance/ |
D | es3pDepthTests.cpp | 136 vector<float> getFullscreenQuad (float depth) in getFullscreenQuad() function 474 return ObjectData(shader, getFullscreenQuad(depth)); in quadWith() 479 …return ObjectData(glu::makeVtxFragSources(getBaseVertexShader(), fragShader), getFullscreenQuad(de… in quadWith() 484 …gSources(getInstanceNoiseVertexShader(), getDepthAsRedFragmentShader()), getFullscreenQuad(depth)); in variableQuad() 489 return ObjectData(getBaseShader(), getFullscreenQuad(depth)); in fastQuad() 494 return ObjectData(getArithmeticWorkloadShader(), getFullscreenQuad(depth)); in slowQuad() 1404 return ObjectData(Utils::getTextureWorkloadShader(), Utils::getFullscreenQuad(0.8f)); in genOccludedGeometry() 1447 return ObjectData(Utils::getArithmeticWorkloadShader(), Utils::getFullscreenQuad(0.8f)); in genOccludedGeometry() 1465 return ObjectData(Utils::getArithmeticWorkloadDiscardShader(), Utils::getFullscreenQuad(0.8f)); in genOccludedGeometry()
|