/external/replicaisland/src/com/replica/replicaisland/ |
D | GameObject.java | 122 final float gameTime = time.getGameTime(); in touchingGround() 124 Utils.close(mLastTouchedFloorTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); in touchingGround() 130 final float gameTime = time.getGameTime(); in touchingCeiling() 132 Utils.close(mLastTouchedCeilingTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); in touchingCeiling() 138 final float gameTime = time.getGameTime(); in touchingLeftWall() 140 Utils.close(mLastTouchedLeftWallTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); in touchingLeftWall() 146 final float gameTime = time.getGameTime(); in touchingRightWall() 148 … Utils.close(mLastTouchedRightWallTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); in touchingRightWall()
|
D | InputSystem.java | 47 mTrackball.press(time.getGameTime(), mTrackball.getX() + x, mTrackball.getY() + y); in roll() 56 mTouchScreen.press(index, time.getGameTime(), x, params.gameHeight - y); in touchDown() 82 mOrientationSensor.press(time.getGameTime(), horizontalMotion, verticalMotion); in setOrientation() 88 final float gameTime = time.getGameTime(); in keyDown()
|
D | HitReactionComponent.java | 151 final float gameTime = time.getGameTime(); in receivedHit() 250 final float gameTime = time.getGameTime(); in update() 253 if (time.getGameTime() > mLastHitTime + mInvincibleTime) { in update()
|
D | LauncherComponent.java | 64 final float gameTime = time.getGameTime(); in update() 98 final float gameTime = time.getGameTime(); in prepareToLaunch()
|
D | CameraSystem.java | 73 mTargetChangedTime = time.getGameTime(); in setTarget() 114 final float delta = time.getGameTime() - mTargetChangedTime; in update()
|
D | CrusherAndouComponent.java | 43 if (input.getTouchScreen().getTriggered(sSystemRegistry.timeSystem.getGameTime())) { in update()
|
D | TimeSystem.java | 96 public float getGameTime() { in getGameTime() method in TimeSystem
|
D | AndouKun.java | 517 mGame.getGameTime(), in onGameFlowEvent() 535 mGame.getGameTime(), in onGameFlowEvent() 554 mTotalGameTime += mGame.getGameTime(); in onGameFlowEvent() 591 mGame.getGameTime(), in onGameFlowEvent()
|
D | ButtonAnimationComponent.java | 64 mLastPressedTime.value = time.getGameTime(); in update()
|
D | AttackAtDistanceComponent.java | 56 final float currentTime = time.getGameTime(); in update()
|
D | PopOutComponent.java | 72 final float currentTime = time.getGameTime(); in update()
|
D | SimpleCollisionComponent.java | 75 float time = timeSystem.getGameTime(); in update()
|
D | FadeDrawableComponent.java | 65 final float currentTime = time.getGameTime(); in update()
|
D | DoorAnimationComponent.java | 142 final float gameTime = time.getGameTime(); in update()
|
D | LaunchProjectileComponent.java | 91 final float gameTime = time.getGameTime(); in update()
|
D | GhostComponent.java | 112 final float gameTime = time.getGameTime(); in update()
|
D | PlayerComponent.java | 218 final float gameTime = time.getGameTime(); in update() 540 mGhostDeactivatedTime = sSystemRegistry.timeSystem.getGameTime() + delay; in deactivateGhost()
|
D | Game.java | 534 public float getGameTime() { in getGameTime() method in Game 535 return BaseObject.sSystemRegistry.timeSystem.getGameTime(); in getGameTime()
|
D | PatrolComponent.java | 203 final float gameTime = time.getGameTime(); in updateAttack()
|
D | InputGameInterface.java | 86 final float gameTime = sSystemRegistry.timeSystem.getGameTime(); in update()
|
D | NPCAnimationComponent.java | 123 final float airTime = time.getGameTime() - parentObject.getLastTouchedFloorTime(); in shouldFall()
|
D | AnimationComponent.java | 127 final float gameTime = time.getGameTime(); in update()
|
D | BackgroundCollisionComponent.java | 286 float time = timeSystem.getGameTime(); in update()
|