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Searched refs:getGameTime (Results 1 – 23 of 23) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObject.java122 final float gameTime = time.getGameTime(); in touchingGround()
124 Utils.close(mLastTouchedFloorTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); in touchingGround()
130 final float gameTime = time.getGameTime(); in touchingCeiling()
132 Utils.close(mLastTouchedCeilingTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); in touchingCeiling()
138 final float gameTime = time.getGameTime(); in touchingLeftWall()
140 Utils.close(mLastTouchedLeftWallTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); in touchingLeftWall()
146 final float gameTime = time.getGameTime(); in touchingRightWall()
148 … Utils.close(mLastTouchedRightWallTime, time.getGameTime(), COLLISION_SURFACE_DECAY_TIME); in touchingRightWall()
DInputSystem.java47 mTrackball.press(time.getGameTime(), mTrackball.getX() + x, mTrackball.getY() + y); in roll()
56 mTouchScreen.press(index, time.getGameTime(), x, params.gameHeight - y); in touchDown()
82 mOrientationSensor.press(time.getGameTime(), horizontalMotion, verticalMotion); in setOrientation()
88 final float gameTime = time.getGameTime(); in keyDown()
DHitReactionComponent.java151 final float gameTime = time.getGameTime(); in receivedHit()
250 final float gameTime = time.getGameTime(); in update()
253 if (time.getGameTime() > mLastHitTime + mInvincibleTime) { in update()
DLauncherComponent.java64 final float gameTime = time.getGameTime(); in update()
98 final float gameTime = time.getGameTime(); in prepareToLaunch()
DCameraSystem.java73 mTargetChangedTime = time.getGameTime(); in setTarget()
114 final float delta = time.getGameTime() - mTargetChangedTime; in update()
DCrusherAndouComponent.java43 if (input.getTouchScreen().getTriggered(sSystemRegistry.timeSystem.getGameTime())) { in update()
DTimeSystem.java96 public float getGameTime() { in getGameTime() method in TimeSystem
DAndouKun.java517 mGame.getGameTime(), in onGameFlowEvent()
535 mGame.getGameTime(), in onGameFlowEvent()
554 mTotalGameTime += mGame.getGameTime(); in onGameFlowEvent()
591 mGame.getGameTime(), in onGameFlowEvent()
DButtonAnimationComponent.java64 mLastPressedTime.value = time.getGameTime(); in update()
DAttackAtDistanceComponent.java56 final float currentTime = time.getGameTime(); in update()
DPopOutComponent.java72 final float currentTime = time.getGameTime(); in update()
DSimpleCollisionComponent.java75 float time = timeSystem.getGameTime(); in update()
DFadeDrawableComponent.java65 final float currentTime = time.getGameTime(); in update()
DDoorAnimationComponent.java142 final float gameTime = time.getGameTime(); in update()
DLaunchProjectileComponent.java91 final float gameTime = time.getGameTime(); in update()
DGhostComponent.java112 final float gameTime = time.getGameTime(); in update()
DPlayerComponent.java218 final float gameTime = time.getGameTime(); in update()
540 mGhostDeactivatedTime = sSystemRegistry.timeSystem.getGameTime() + delay; in deactivateGhost()
DGame.java534 public float getGameTime() { in getGameTime() method in Game
535 return BaseObject.sSystemRegistry.timeSystem.getGameTime(); in getGameTime()
DPatrolComponent.java203 final float gameTime = time.getGameTime(); in updateAttack()
DInputGameInterface.java86 final float gameTime = sSystemRegistry.timeSystem.getGameTime(); in update()
DNPCAnimationComponent.java123 final float airTime = time.getGameTime() - parentObject.getLastTouchedFloorTime(); in shouldFall()
DAnimationComponent.java127 final float gameTime = time.getGameTime(); in update()
DBackgroundCollisionComponent.java286 float time = timeSystem.getGameTime(); in update()