/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Device.cpp | 542 bool isDepth = (flags & Device::DEPTH_BUFFER) && Surface::isDepth(source->getInternalFormat()); in stretchRect() 543 …bool isStencil = (flags & Device::STENCIL_BUFFER) && Surface::isStencil(source->getInternalFormat(… in stretchRect() 558 bool equalFormats = source->getInternalFormat() == dest->getInternalFormat(); in stretchRect() 559 …dLayout = Surface::hasQuadLayout(source->getInternalFormat()) || Surface::hasQuadLayout(dest->getI… in stretchRect() 564 …bool smallMargin = sourcePitchB <= source->getWidth() * Surface::bytes(source->getInternalFormat()… in stretchRect() 566 …if((source->getInternalFormat() == FORMAT_A8R8G8B8 && dest->getInternalFormat() == FORMAT_X8R8G8B8… in stretchRect() 567 … (source->getInternalFormat() == FORMAT_X8R8G8B8 && dest->getInternalFormat() == FORMAT_A8R8G8B8)) in stretchRect() 588 …), dRect.height(), sourcePitchB, destPitchB, Surface::bytes(source->getInternalFormat()), flipX, f… in stretchRect() 601 …es, width, height, sourcePitchB, destPitchB, Surface::bytes(source->getInternalFormat()), flipX, f… in stretchRect() 639 …urce || !dest || Surface::isDepth(source->getInternalFormat()) || Surface::isStencil(source->getIn… in stretchCube() [all …]
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Device.cpp | 359 bool equalFormats = source->getInternalFormat() == dest->getInternalFormat(); in stretchRect() 360 …pthStencil = egl::Image::isDepth(source->getInternalFormat()) || egl::Image::isStencil(source->get… in stretchRect() 363 …if((source->getInternalFormat() == FORMAT_A8R8G8B8 && dest->getInternalFormat() == FORMAT_X8R8G8B8… in stretchRect() 364 … (source->getInternalFormat() == FORMAT_X8R8G8B8 && dest->getInternalFormat() == FORMAT_A8R8G8B8)) in stretchRect() 423 unsigned int bytes = width * egl::Image::bytes(source->getInternalFormat()); in stretchRect()
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/external/swiftshader/src/Device/ |
D | Surface.hpp | 145 inline VkFormat getInternalFormat() const; 368 return internal ? getInternalFormat() : getExternalFormat(); in getFormat() 416 VkFormat Surface::getInternalFormat() const in getInternalFormat() function in sw::Surface
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D | Context.cpp | 746 return renderTarget[index]->getInternalFormat(); in renderTargetInternalFormat() 761 if(!renderTarget[index] || renderTarget[index]->getInternalFormat() == VK_FORMAT_UNDEFINED) in colorWriteActive()
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D | Sampler.cpp | 126 internalTextureFormat = surface->getInternalFormat(); in setTextureLevel()
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D | PixelProcessor.cpp | 674 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); in update()
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D | Blitter.cpp | 141 if(dest->getInternalFormat() == VK_FORMAT_UNDEFINED) in blit()
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D | Surface.cpp | 3041 int srcBytes = src->bytes(src->Surface::getInternalFormat()); in copyCubeEdge() 3043 int dstBytes = dst->bytes(dst->Surface::getInternalFormat()); in copyCubeEdge()
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/external/swiftshader/src/Renderer/ |
D | Surface.hpp | 311 inline Format getInternalFormat() const; 549 return internal ? getInternalFormat() : getExternalFormat(); in getFormat() 597 Format Surface::getInternalFormat() const in getInternalFormat() function in sw::Surface
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D | Context.cpp | 1463 return renderTarget[index]->getInternalFormat(); in renderTargetInternalFormat() 1478 if(!renderTarget[index] || renderTarget[index]->getInternalFormat() == FORMAT_NULL) in colorWriteActive()
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D | Sampler.cpp | 127 internalTextureFormat = surface->getInternalFormat(); in setTextureLevel()
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D | PixelProcessor.cpp | 1006 state.quadLayoutDepthBuffer = Surface::hasQuadLayout(context->depthBuffer->getInternalFormat()); in update()
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D | Blitter.cpp | 141 if(dest->getInternalFormat() == FORMAT_NULL) in blit()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.hpp | 70 deUint32 getInternalFormat (tcu::TextureFormat format);
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D | gluTextureUtil.cpp | 140 deUint32 getInternalFormat (tcu::TextureFormat texFormat) in getInternalFormat() function
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/external/deqp/modules/egl/ |
D | teglImageUtil.cpp | 184 GLenum getInternalFormat (void) const { return m_internalFormat; } in getInternalFormat() function in deqp::egl::Image::TextureImageSource 212 return glu::getInternalFormat(glu::mapGLTransferFormat(format, type)); in getEffectiveFormat()
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/external/deqp/modules/gles31/functional/ |
D | es31fSRGBDecodeTests.cpp | 455 , m_source (context.getRenderContext(), glu::getInternalFormat(internalFormat), width, height) in SRGBTestTexture() 949 …if ( (glu::getInternalFormat(m_internalFormat) == GL_SRGB8_ALPHA8) && !m_context.getContextInfo().… in init() 954 …if ( (glu::getInternalFormat(m_internalFormat) == GL_SR8_EXT) && !(m_context.getContextInfo().isEx… in init() 1214 switch (glu::getInternalFormat(m_internalFormat)) in formatReferenceColor() 1306 …gl.renderbufferStorage(GL_RENDERBUFFER, glu::getInternalFormat(m_resultTextureFormat), width, heig… in initFrameBuffer()
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D | es31fTextureGatherTests.cpp | 1074 DE_ASSERT(glu::isGLInternalColorFormatFilterable(glu::getInternalFormat(m_colorBufferFormat)) || in TextureGatherCase() 1276 …gl.renderbufferStorage(GL_RENDERBUFFER, glu::getInternalFormat(m_colorBufferFormat), RENDER_SIZE.x… in init() 1285 << glu::getTextureFormatName(glu::getInternalFormat(m_colorBufferFormat)) in init() 1695 …m_texture = MovePtr<glu::Texture2D>(new glu::Texture2D(renderCtx, glu::getInternalFormat(m_texture… in createAndUploadTexture() 1822 …m_texture = MovePtr<glu::Texture2DArray>(new glu::Texture2DArray(renderCtx, glu::getInternalFormat… in createAndUploadTexture() 1958 …m_texture = MovePtr<glu::TextureCube>(new glu::TextureCube(renderCtx, glu::getInternalFormat(m_tex… in createAndUploadTexture()
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D | es31fShaderImageLoadStoreTests.cpp | 734 const deUint32 internalFormat = glu::getInternalFormat(src.getFormat()); in uploadTexture() 1136 const deUint32 internalFormatGL = glu::getInternalFormat(m_format); in iterate() 1355 const deUint32 textureInternalFormatGL = glu::getInternalFormat(m_textureFormat); in iterate() 1356 const deUint32 imageInternalFormatGL = glu::getInternalFormat(m_imageFormat); in iterate() 1931 const deUint32 internalFormatGL = glu::getInternalFormat(m_format); in iterate() 2332 const deUint32 internalFormatGL = glu::getInternalFormat(m_format); in iterate() 2552 const deUint32 internalFormatGL = glu::getInternalFormat(m_format); in iterate() 2777 const deUint32 internalFormatGL = glu::getInternalFormat(m_format); in iterate()
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D | es31fOpaqueTypeIndexingTests.cpp | 281 const deUint32 intFormat = glu::getInternalFormat(texFormat); in setupTexture()
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D | es31fDrawBuffersIndexedTests.cpp | 410 const deUint32 glFormat = glu::getInternalFormat(format); in genRenderbuffers()
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/external/swiftshader/src/WSI/ |
D | FrameBuffer.cpp | 121 updateState.sourceFormat = source->getInternalFormat(); in copy()
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/external/swiftshader/src/Main/ |
D | FrameBuffer.cpp | 121 updateState.sourceFormat = source->getInternalFormat(); in copy()
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/external/swiftshader/src/D3D9/ |
D | Direct3DDevice9.cpp | 6239 bool equalFormats = source->getInternalFormat() == dest->getInternalFormat(); in stretchRect() 6303 unsigned int bytes = width * sw::Surface::bytes(source->getInternalFormat()); in stretchRect()
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/external/deqp/modules/glshared/ |
D | glsShaderExecUtil.cpp | 631 …const deUint32 format = glu::getInternalFormat(getRenderbufferFormatForOutput(output.varType, us… in execute()
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