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Searched refs:getMinXPosition (Results 1 – 4 of 4) sorted by relevance

/external/replicaisland/src/com/replica/replicaisland/
DGameObjectCollisionSystem.java126 if (otherPosition.x + other.boundingVolume.getMinXPosition(sOtherFlip) > maxX) { in update()
237 …position.x + boundingVolume.getMinXPosition(sFlip), position.y + boundingVolume.getMinYPosition(sF… in drawDebugVolumes()
249 position.x + volume.getMinXPosition(sFlip), position.y + volume.getMinYPosition(sFlip), in drawDebugVolumes()
262 position.x + volume.getMinXPosition(sFlip), position.y + volume.getMinYPosition(sFlip), in drawDebugVolumes()
334 + object1.boundingVolume.getMinXPosition(sCompareFlip); in compare()
342 + object2.boundingVolume.getMinXPosition(sCompareFlip); in compare()
DAABoxCollisionVolume.java75 final float left = getMinXPosition(flip) + position.x; in intersects()
80 final float otherLeft = other.getMinXPosition(otherFlip) + otherPosition.x; in intersects()
DCollisionVolume.java58 public float getMinXPosition(FlipInfo flip) { in getMinXPosition() method in CollisionVolume
DSphereCollisionVolume.java106 - other.getMinXPosition(otherFlip); in intersects()