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Searched refs:getMinimumBlockCount (Results 1 – 3 of 3) sorted by relevance

/external/swiftshader/third_party/llvm-7.0/llvm/unittests/DebugInfo/MSF/
DMSFBuilderTest.cpp89 uint32_t NumBlocks = msf::getMinimumBlockCount() + Blocks.size() + 10; in TEST_F()
265 EXPECT_EQ(msf::getMinimumBlockCount(), NumUsedBlocks); in TEST_F()
285 uint32_t ExpectedNumBlocks = msf::getMinimumBlockCount(); in TEST_F()
311 Allocator, 4096, msf::getMinimumBlockCount() + 1, false); in TEST_F()
322 EXPECT_EQ(msf::getMinimumBlockCount() + 2, L.SB->NumBlocks); in TEST_F()
332 MSFBuilder::create(Allocator, 4096, msf::getMinimumBlockCount() + 2); in TEST_F()
350 MSFBuilder::create(Allocator, 4096, msf::getMinimumBlockCount() + 2); in TEST_F()
/external/swiftshader/third_party/llvm-7.0/llvm/include/llvm/DebugInfo/MSF/
DMSFCommon.h103 inline uint32_t getMinimumBlockCount() { return 4; } in getMinimumBlockCount() function
/external/swiftshader/third_party/llvm-7.0/llvm/lib/DebugInfo/MSF/
DMSFBuilder.cpp58 std::max(MinBlockCount, msf::getMinimumBlockCount()), in create()