Searched refs:getMultiSampleCount (Results 1 – 14 of 14) sorted by relevance
737 int Context::getMultiSampleCount() const in getMultiSampleCount() function in sw::Context739 return renderTarget[0] ? renderTarget[0]->getMultiSampleCount() : 1; in getMultiSampleCount()
92 state.multiSample = context->getMultiSampleCount(); in update()
159 int getMultiSampleCount() const;
162 inline int getMultiSampleCount() const;461 int Surface::getMultiSampleCount() const in getMultiSampleCount() function in sw::Surface
644 …state.transparencyAntialiasing = context->getMultiSampleCount() > 1 ? transparencyAntialiasing : T… in update()702 state.multiSample = context->getMultiSampleCount(); in update()
400 state.multiSampling = context->getMultiSampleCount() > 1; in update()
231 int ms = context->getMultiSampleCount(); in draw()
328 inline int getMultiSampleCount() const;642 int Surface::getMultiSampleCount() const in getMultiSampleCount() function in sw::Surface
94 state.multiSample = context->getMultiSampleCount(); in update()
1449 int Context::getMultiSampleCount() const in getMultiSampleCount() function in sw::Context1451 return renderTarget[0] ? renderTarget[0]->getMultiSampleCount() : 1; in getMultiSampleCount()
405 int getMultiSampleCount() const;
976 …state.transparencyAntialiasing = context->getMultiSampleCount() > 1 ? transparencyAntialiasing : T… in update()1037 state.multiSample = context->getMultiSampleCount(); in update()
973 state.multiSampling = context->getMultiSampleCount() > 1; in update()
258 int ms = context->getMultiSampleCount(); in draw()