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Searched refs:getNumberPaths (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/third_party/LLVM/lib/Analysis/
DPathNumbering.cpp61 unsigned BallLarusNode::getNumberPaths() { in getNumberPaths() function in BallLarusNode
277 unsigned prevPathNumber = node->getNumberPaths(); in calculatePathNumbers()
281 if( node->getNumberPaths() > 100000000 && node != getRoot() ) { in calculatePathNumbers()
317 << node->getNumberPaths() << ".\n"); in calculatePathNumbers()
319 if(prevPathNumber == 0 && node->getNumberPaths() != 0) { in calculatePathNumbers()
329 if(nextNode->getNumberPaths() == 0) in calculatePathNumbers()
335 DEBUG(dbgs() << "\tNumber of paths: " << getRoot()->getNumberPaths() << "\n"); in calculatePathNumbers()
340 return(getRoot()->getNumberPaths()); in getNumberOfPaths()
462 if( !succNode->getNumberPaths() ) in calculatePathNumbersFrom()
464 sumPaths += succNode->getNumberPaths(); in calculatePathNumbersFrom()
/external/swiftshader/third_party/LLVM/include/llvm/Analysis/
DPathNumbering.h68 unsigned getNumberPaths();