Home
last modified time | relevance | path

Searched refs:getOutputs (Results 1 – 7 of 7) sorted by relevance

/external/deqp/scripts/android/
Dbuild_apk.py273 def getOutputs (self): member in BuildStep
299 outputs = resolvePaths(config, self.getOutputs())
428 def getOutputs (self): member in GenResourcesSrc
471 def getOutputs (self): member in BuildJavaSource
521 def getOutputs (self): member in BuildDex
543 def getOutputs (self): member in CreateKeystore
580 def getOutputs (self): member in BuildBaseAPK
635 self.srcPath = BuildBaseAPK(self.package).getOutputs()[0]
644 def getOutputs (self): member in AddJavaToAPK
649 dstPath = resolvePath(config, self.getOutputs()[0])
[all …]
/external/deqp/framework/referencerenderer/
DrrRenderer.cpp509 …(program.geometryShader) ? (program.geometryShader->getOutputs()) : (program.vertexShader->getOutp… in flatshadeVertices()
534 …(program.geometryShader) ? (program.geometryShader->getOutputs()) : (program.vertexShader->getOutp… in clipPrimitives()
721 …(program.geometryShader) ? (program.geometryShader->getOutputs()) : (program.vertexShader->getOutp… in clipPrimitives()
1036 const size_t numOutputs = program.fragmentShader->getOutputs().size(); in writeFragmentPackets()
1120 …entDepthBuffer, triangle.v2->primitiveID, (int)program.fragmentShader->getOutputs().size(), numSam… in rasterizePrimitive()
1177 …ragmentDepthBuffer, line.v1->primitiveID, (int)program.fragmentShader->getOutputs().size(), numSam… in rasterizePrimitive()
1243 …agmentDepthBuffer, point.v0->primitiveID, (int)program.fragmentShader->getOutputs().size(), numSam… in rasterizePrimitive()
1291 const int numFragmentOutputs = (int)program.fragmentShader->getOutputs().size(); in rasterize()
1408 VertexPacketAllocator vpalloc(program.geometryShader->getOutputs().size()); in drawWithGeometryShader()
1518 if (command.program.vertexShader->getOutputs() != command.program.geometryShader->getInputs()) in isValidCommand()
[all …]
DrrShaders.hpp107 const std::vector<VertexOutputInfo>& getOutputs (void) const { return m_outputs; } in getOutputs() function in rr::VertexShader
128 const std::vector<FragmentOutputInfo>& getOutputs (void) const { return m_outputs; } in getOutputs() function in rr::FragmentShader
184 const std::vector<GeometryOutputInfo>& getOutputs (void) const { return m_outputs; } in getOutputs() function in rr::GeometryShader
/external/deqp/framework/randomshaders/
DrsgShader.hpp115 void getOutputs (std::vector<const Variable*>& outputs) const;
DrsgShader.cpp81 void Shader::getOutputs (vector<const Variable*>& outputs) const in getOutputs() function in rsg::Shader
DrsgProgramExecutor.cpp226 vertexShader.getOutputs(outputs); in execute()
290 fragmentShader.getOutputs(outputs); in execute()
/external/deqp/modules/glshared/
DglsRandomShaderProgram.cpp106 shader.getOutputs(outputs); in findShaderOutputByName()
120 shader.getOutputs(outputs); in findShaderOutputByLocation()