Searched refs:getPassThroughFragmentShaderCode (Results 1 – 2 of 2) sorted by relevance
601 …void getPassThroughFragmentShaderCode(samplerType sampler_type, std::string& out_fragment_shader_c…
2120 void TextureCubeMapArraySamplingTest::getPassThroughFragmentShaderCode(samplerType sampler_type, in getPassThroughFragmentShaderCode() function in glcts::TextureCubeMapArraySamplingTest4712 test.getPassThroughFragmentShaderCode(format.m_sampler_type, pass_through_fragment_shader_source);