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Searched refs:getPassThroughFragmentShaderCode (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp601 …void getPassThroughFragmentShaderCode(samplerType sampler_type, std::string& out_fragment_shader_c…
DesextcTextureCubeMapArraySampling.cpp2120 void TextureCubeMapArraySamplingTest::getPassThroughFragmentShaderCode(samplerType sampler_type, in getPassThroughFragmentShaderCode() function in glcts::TextureCubeMapArraySamplingTest
4712 test.getPassThroughFragmentShaderCode(format.m_sampler_type, pass_through_fragment_shader_source);