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Searched refs:getPassThroughTesselationEvaluationShaderCode (Results 1 – 2 of 2) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.hpp607 void getPassThroughTesselationEvaluationShaderCode(samplerType sampler_type,
DesextcTextureCubeMapArraySampling.cpp2224 void TextureCubeMapArraySamplingTest::getPassThroughTesselationEvaluationShaderCode( in getPassThroughTesselationEvaluationShaderCode() function in glcts::TextureCubeMapArraySamplingTest
4713 test.getPassThroughTesselationEvaluationShaderCode(format.m_sampler_type,