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Searched refs:getPixelShader (Results 1 – 13 of 13) sorted by relevance

/external/swiftshader/src/D3D8/
DDirect3DPixelShader8.hpp41 const sw::PixelShader *getPixelShader() const;
DDirect3DPixelShader8.cpp79 const sw::PixelShader *Direct3DPixelShader8::getPixelShader() const in getPixelShader() function in D3D8::Direct3DPixelShader8
DDirect3DDevice8.cpp2273 renderer->setPixelShader(pixelShader[handle]->getPixelShader()); in SetPixelShader()
4715 textureUsed = pixelShader[pixelShaderHandle]->getPixelShader()->usesSampler(stage); in bindTextures()
/external/swiftshader/src/D3D9/
DDirect3DPixelShader9.hpp45 const sw::PixelShader *getPixelShader() const;
DDirect3DPixelShader9.cpp115 const sw::PixelShader *Direct3DPixelShader9::getPixelShader() const in getPixelShader() function in D3D9::Direct3DPixelShader9
DDirect3DDevice9.cpp5875 … renderer->setPixelShader(pixelShader->getPixelShader()); // Loads shader constants set with DEF in bindShaderConstants()
5876 …pixelShaderConstantsBDirty = pixelShader->getPixelShader()->dirtyConstantsB; // Shader DEF'ed co… in bindShaderConstants()
5877 …pixelShaderConstantsFDirty = pixelShader->getPixelShader()->dirtyConstantsF; // Shader DEF'ed co… in bindShaderConstants()
5878 …pixelShaderConstantsIDirty = pixelShader->getPixelShader()->dirtyConstantsI; // Shader DEF'ed co… in bindShaderConstants()
6050 textureUsed = pixelShader->getPixelShader()->usesSampler(index); in bindTextures()
/external/swiftshader/src/OpenGL/libGLESv2/
DShader.h124 virtual sw::PixelShader *getPixelShader() const;
DShader.cpp445 sw::PixelShader *FragmentShader::getPixelShader() const in getPixelShader() function in es2::FragmentShader
DProgram.h132 sw::PixelShader *getPixelShader();
DProgram.cpp231 sw::PixelShader *Program::getPixelShader() in getPixelShader() function in es2::Program
1547 pixelBinary = new sw::PixelShader(fragmentShader->getPixelShader()); in link()
DContext.cpp3058 sw::PixelShader *pixelShader = programObject->getPixelShader(); in applyShaders()
3176 textureUsed = program->getPixelShader()->usesSampler(index); in applyTexture()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.h188 virtual sw::PixelShader *getPixelShader() const;
DOutputASM.cpp412 sw::PixelShader *Shader::getPixelShader() const in getPixelShader() function in glsl::Shader
511 pixelShader = shaderObject->getPixelShader(); in OutputASM()