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Searched refs:getSamplerTexture (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1650 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()
1668 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); in getTexture3D()
1673 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY)); in getTexture2DArray()
1678 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap()
1683 return static_cast<Texture2DRect*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_RECT)); in getTexture2DRect()
1688 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); in getTextureExternal()
1691 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const in getSamplerTexture() function in es2::Context
3094 Texture *texture = getSamplerTexture(textureUnit, textureType); in applyTextures()
DContext.h649 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
/external/swiftshader/src/OpenGL/libGLES_CM/
DContext.cpp1073 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D()
1078 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); in getTextureExternal()
1081 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) in getSamplerTexture() function in es1::Context
2085 texture = getSamplerTexture(unit, TEXTURE_EXTERNAL); in applyTextures()
2089 texture = getSamplerTexture(unit, TEXTURE_2D); in applyTextures()
2825 es1::Texture *texture = getSamplerTexture(0, TEXTURE_2D); in drawTexture()
DContext.h477 Texture *getSamplerTexture(unsigned int sampler, TextureType type);