Searched refs:getSamplerTexture (Results 1 – 4 of 4) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 1650 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D() 1668 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D)); in getTexture3D() 1673 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY)); in getTexture2DArray() 1678 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE)); in getTextureCubeMap() 1683 return static_cast<Texture2DRect*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_RECT)); in getTexture2DRect() 1688 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); in getTextureExternal() 1691 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const in getSamplerTexture() function in es2::Context 3094 Texture *texture = getSamplerTexture(textureUnit, textureType); in applyTextures()
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D | Context.h | 649 Texture *getSamplerTexture(unsigned int sampler, TextureType type) const;
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Context.cpp | 1073 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D)); in getTexture2D() 1078 return static_cast<TextureExternal*>(getSamplerTexture(mState.activeSampler, TEXTURE_EXTERNAL)); in getTextureExternal() 1081 Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) in getSamplerTexture() function in es1::Context 2085 texture = getSamplerTexture(unit, TEXTURE_EXTERNAL); in applyTextures() 2089 texture = getSamplerTexture(unit, TEXTURE_2D); in applyTextures() 2825 es1::Texture *texture = getSamplerTexture(0, TEXTURE_2D); in drawTexture()
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D | Context.h | 477 Texture *getSamplerTexture(unsigned int sampler, TextureType type);
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