Searched refs:getSamplingFunctionCall (Results 1 – 2 of 2) sorted by relevance
/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/ |
D | esextcTextureCubeMapArraySampling.cpp | 2378 getSamplingFunctionCall(sampling_function, color_type, n_components, compute_shader_param, 0, in getSamplingComputeShaderCode() 2511 getSamplingFunctionCall(sampling_function, color_type, n_components, vertex_shader_output, 0, in getSamplingFragmentShaderCode() 2571 void TextureCubeMapArraySamplingTest::getSamplingFunctionCall(samplingFunction sampling_function, in getSamplingFunctionCall() function in glcts::TextureCubeMapArraySamplingTest 2714 getSamplingFunctionCall(sampling_function, color_type, n_components, vertex_shader_output, "0", in getSamplingGeometryShaderCode() 2798 …getSamplingFunctionCall(sampling_function, color_type, n_components, vertex_shader_output, "gl_Inv… in getSamplingTesselationControlShaderCode() 2887 getSamplingFunctionCall(sampling_function, color_type, n_components, prev_stage_output, "0", in getSamplingTesselationEvaluationShaderCode() 2971 getSamplingFunctionCall(sampling_function, color_type, n_components, vertex_shader_input, 0, in getSamplingVertexShaderCode()
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D | esextcTextureCubeMapArraySampling.hpp | 619 void getSamplingFunctionCall(samplingFunction sampling_function, const glw::GLchar* color_type,
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