/external/skqp/src/core/ |
D | SkPaintPriv.cpp | 31 (!paint->getShader() || paint->getShader()->isOpaque())) in Overwrites() 35 if (overrideOpacity == kNone_ShaderOverrideOpacity && !paint->getShader()) { in Overwrites() 59 || !p.getShader() || !as_SB(p.getShader())->isConstant(); in ShouldDither() 67 const auto* shader = as_SB(paint.getShader()); in just_a_color()
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D | SkRecordOpts.cpp | 133 layerPaint->getShader() || in fold_opacity_layer_color_to_paint() 181 return !paint->getShader() && !paint->getColorFilter() && !paint->getImageFilter() && in effectively_srcover()
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D | SkXfermodeInterpretation.cpp | 12 return SK_AlphaOPAQUE == p.getAlpha() && !p.getColorFilter() && !p.getShader(); in just_solid_color()
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D | SkBlitter.cpp | 779 if (!paint.getShader() && paint.getBlendMode() != SkBlendMode::kSrcOver) { in UseRasterPipelineBlitter() 827 SkASSERT(!paint->getShader()); in Choose() 851 SkASSERT(paint->getShader() || paint->getBlendMode() == SkBlendMode::kSrcOver); in Choose() 855 if (paint->getShader()) { in Choose() 856 shaderContext = as_SB(paint->getShader())->makeContext( in Choose() 898 , fShader(paint.getShader()) in SkShaderBlitter()
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D | SkBlitter_A8.cpp | 15 SkASSERT(nullptr == paint.getShader()); in SkA8_Coverage_Blitter()
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/external/skia/src/core/ |
D | SkPaintPriv.cpp | 31 (!paint->getShader() || paint->getShader()->isOpaque())) in Overwrites() 35 if (overrideOpacity == kNone_ShaderOverrideOpacity && !paint->getShader()) { in Overwrites() 59 || !p.getShader() || !as_SB(p.getShader())->isConstant(); in ShouldDither() 67 const auto* shader = as_SB(paint.getShader()); in just_a_color()
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D | SkRecordOpts.cpp | 133 layerPaint->getShader() || in fold_opacity_layer_color_to_paint() 181 return !paint->getShader() && !paint->getColorFilter() && !paint->getImageFilter() && in effectively_srcover()
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D | SkXfermodeInterpretation.cpp | 12 return SK_AlphaOPAQUE == p.getAlpha() && !p.getColorFilter() && !p.getShader(); in just_solid_color()
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D | SkBlitter.cpp | 779 if (!paint.getShader() && paint.getBlendMode() != SkBlendMode::kSrcOver) { in UseRasterPipelineBlitter() 786 if (cs && !paint.getShader()) { in UseRasterPipelineBlitter() 836 SkASSERT(!paint->getShader()); in Choose() 859 SkASSERT(paint->getShader() || paint->getBlendMode() == SkBlendMode::kSrcOver); in Choose() 863 if (paint->getShader()) { in Choose() 864 shaderContext = as_SB(paint->getShader())->makeContext( in Choose() 906 , fShader(paint.getShader()) in SkShaderBlitter()
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D | SkBlitter_A8.cpp | 15 SkASSERT(nullptr == paint.getShader()); in SkA8_Coverage_Blitter()
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/external/deqp/framework/randomshaders/ |
D | rsgVariable.cpp | 72 if (state.getShader().getType() == Shader::TYPE_FRAGMENT) in tokenizeDeclaration() 79 switch (state.getShader().getType()) in tokenizeDeclaration() 102 if (state.getShader().getType() == Shader::TYPE_VERTEX) in tokenizeDeclaration()
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D | rsgGeneratorState.hpp | 62 Shader& getShader (void) { return *m_shader; } in getShader() function in rsg::GeneratorState
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/external/skia/tests/ |
D | RecorderTest.cpp | 63 REPORTER_ASSERT(r, paint.getShader()->unique()); in DEF_TEST() 68 REPORTER_ASSERT(r, !paint.getShader()->unique()); in DEF_TEST() 70 REPORTER_ASSERT(r, paint.getShader()->unique()); in DEF_TEST()
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/external/skqp/tests/ |
D | RecorderTest.cpp | 63 REPORTER_ASSERT(r, paint.getShader()->unique()); in DEF_TEST() 68 REPORTER_ASSERT(r, !paint.getShader()->unique()); in DEF_TEST() 70 REPORTER_ASSERT(r, paint.getShader()->unique()); in DEF_TEST()
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderApiTests.cpp | 343 queryShaderInfo(renderCtx, shader.getShader(), info); in logShader() 620 glGetShaderiv(shader.getShader(), GL_SHADER_SOURCE_LENGTH, &sourceLength); in getSourceLength() 631 glGetShaderSource(shader.getShader(), (GLsizei)sourceBuffer.size(), 0, &sourceBuffer[0]); in readSource() 773 program.attachShader(shader.getShader()); in buildProgram() 774 program.attachShader(supportShader.getShader()); in buildProgram() 853 program.attachShader(vertShader.getShader()); in buildProgram() 854 program.attachShader(fragShader.getShader()); in buildProgram() 955 program.detachShader(caseShader.getShader()); in executeForProgram() 977 program.detachShader(caseShader.getShader()); in executeForProgram() 978 program.attachShader(caseShader.getShader()); in executeForProgram() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fShaderApiTests.cpp | 289 queryShaderInfo(renderCtx, shader.getShader(), info); in logShader() 563 glGetShaderiv(shader.getShader(), GL_SHADER_SOURCE_LENGTH, &sourceLength); in getSourceLength() 574 glGetShaderSource(shader.getShader(), (GLsizei)sourceBuffer.size(), 0, &sourceBuffer[0]); in readSource() 713 program.attachShader(shader.getShader()); in buildProgram() 714 program.attachShader(supportShader.getShader()); in buildProgram() 793 program.attachShader(vertShader.getShader()); in buildProgram() 794 program.attachShader(fragShader.getShader()); in buildProgram() 895 program.detachShader(caseShader.getShader()); in executeForProgram() 917 program.detachShader(caseShader.getShader()); in executeForProgram() 918 program.attachShader(caseShader.getShader()); in executeForProgram() [all …]
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Shader.cpp | 230 getShader()->print("shader-output-%d-%d.txt", getName(), serial); in compile() 250 return getShader() != 0; in isCompiled() 403 sw::Shader *VertexShader::getShader() const in getShader() function in es2::VertexShader 440 sw::Shader *FragmentShader::getShader() const in getShader() function in es2::FragmentShader
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D | Shader.h | 104 virtual sw::Shader *getShader() const; 123 virtual sw::Shader *getShader() const;
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D | libGLESv2.cpp | 86 es2::Shader *shaderObject = context->getShader(shader); in AttachShader() 90 if(context->getShader(program)) in AttachShader() 162 if(context->getShader(program)) in BindAttribLocation() 672 es2::Shader *shaderObject = context->getShader(shader); in CompileShader() 1216 if(context->getShader(program)) in DeleteProgram() 1283 if(!context->getShader(shader)) in DeleteShader() 1383 es2::Shader *shaderObject = context->getShader(shader); in DetachShader() 1388 shaderByProgramHandle = context->getShader(program); in DetachShader() 2270 if(context->getShader(program)) in GetActiveAttrib() 2308 if(context->getShader(program)) in GetActiveUniform() [all …]
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D | ResourceManager.h | 77 Shader *getShader(GLuint handle);
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.hpp | 96 deUint32 getShader (void) const { return m_shader; } in getShader() function in glu::Shader 104 deUint32 operator* (void) const { return getShader(); } in operator *() 202 …Shader* getShader (glu::ShaderType shaderType, int shaderNdx = 0) const { return m_shaders… in getShader() function in glu::ShaderProgram
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D | gluShaderProgram.cpp | 419 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader()); in init() 495 m_program.attachShader(m_shaders[shaderType][shaderNdx]->getShader()); in init() 513 shaderVec.push_back(shaders[shaderNdx]->getShader()); in setBinary() 521 gl.getShaderiv(shaders[shaderNdx]->getShader(), GL_SPIR_V_BINARY_ARB, &shaderState); in setBinary()
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/external/deqp/external/openglcts/modules/common/ |
D | glcParallelShaderCompileTests.cpp | 278 gl.compileShader(vertexShader.getShader()); in iterate() 315 gl.attachShader(program[i], vertexShader.getShader()); in iterate()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramStateQueryTests.cpp | 406 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate() 407 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate() 425 gl.glAttachShader(program.getProgram(), vtxShader.getShader()); in iterate() 426 gl.glAttachShader(program.getProgram(), frgShader.getShader()); in iterate()
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/external/skqp/src/gpu/ |
D | SkGpuDevice_drawTexture.cpp | 25 return textureIsAlphaOnly && paint.getShader(); in use_shader() 95 return (!paint.getColorFilter() && !paint.getShader() && !paint.getMaskFilter() && in can_use_draw_texture()
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