Searched refs:getShaderCompileStatus (Results 1 – 1 of 1) sorted by relevance
323 bool getShaderCompileStatus (const glw::Functions& gl, deUint32 shader) in getShaderCompileStatus() function444 const bool vertexCompileOk = getShaderCompileStatus(gl, vertexShader); in createAndAttachShaders()445 const bool fragmentCompileOk = getShaderCompileStatus(gl, fragmentShader); in createAndAttachShaders()