Searched refs:getShaderParameters (Results 1 – 7 of 7) sorted by relevance
266 …eManager().getNumAllocatedScalars() + type.getScalarSize() > state.getShaderParameters().maxCombin… in canAllocateVariable()794 …ionDepth() + getTypeConstructorDepth(valueRange.getType()) > state.getShaderParameters().maxExpres… in getWeight()848 …int maxScalars = state.getShaderParameters().maxCombinedVariableScalars - state.getVariableManag… in AssignOp()917 …pth() + getTypeConstructorDepth(valueRange.getType()) + 1 >= state.getShaderParameters().maxExpres… in getWeight()922 …state.getVariableManager().getNumAllocatedScalars() >= state.getShaderParameters().maxCombinedVari… in getWeight()1004 …bleManager().getNumAllocatedUniformScalars() + numScalars <= state.getShaderParameters().maxUnifor… in allocateNewVariable()1006 …mAllocatedShaderInVariables() + NUM_RESERVED_SHADER_INPUTS < state.getShaderParameters().maxInputV… in allocateNewVariable()1112 …int maxScalars = state.getShaderParameters().maxCombinedVariableScalars - state.getVariableMan… in VariableRead()1178 …state.getVariableManager().getNumAllocatedScalars() < state.getShaderParameters().maxCombinedVaria… in getWeight()1286 …return state.getExpressionDepth() + 2 <= state.getShaderParameters().maxExpressionDepth ? unusedVa… in getWeight()[all …]
147 …m_numChildrenToCreate = state.getRandom().getInt(0, state.getShaderParameters().maxStatementsPerBl… in init()192 if (state.getStatementDepth()+1 < state.getShaderParameters().maxStatementDepth) in getWeight()532 int availableLevels = state.getShaderParameters().maxStatementDepth - state.getStatementDepth(); in getWeight()
70 DE_ASSERT(m_state.getExpressionDepth() <= m_state.getShaderParameters().maxExpressionDepth); in generate()
54 DE_ASSERT((int)statementStack.size() <= m_state.getShaderParameters().maxStatementDepth); in generate()
61 const ShaderParameters& getShaderParameters (void) const { return *m_shaderParams; } in getShaderParameters() function in rsg::GeneratorState
331 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight()371 …int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDe… in BinaryVecOp()960 …int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDept… in EqualityComparisonOp()
127 int availableLevels = state.getShaderParameters().maxExpressionDepth - state.getExpressionDepth(); in getWeight()