Searched refs:getShaderType (Results 1 – 9 of 9) sorted by relevance
124 if (context->getShaderType() != GL_FRAGMENT_SHADER && \125 context->getShaderType() != GL_VERTEX_SHADER) { \132 if (context->getShaderType() != GL_VERTEX_SHADER) { \139 if (context->getShaderType() != GL_FRAGMENT_SHADER) { \906 if (context->getShaderType() == GL_VERTEX_SHADER)915 if (context->getShaderType() == GL_VERTEX_SHADER)964 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn : EvqVertexIn;968 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut : EvqVertexOut;972 if (context->getShaderType() == GL_VERTEX_SHADER)977 … $$.qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqCentroidIn : EvqVertexIn;[all …]
92 GLenum getShaderType() const { return shaderType; } in getShaderType() function
360 if (context->getShaderType() != GL_FRAGMENT_SHADER && \361 context->getShaderType() != GL_VERTEX_SHADER) { \368 if (context->getShaderType() != GL_VERTEX_SHADER) { \375 if (context->getShaderType() != GL_FRAGMENT_SHADER) { \3534 if (context->getShaderType() == GL_VERTEX_SHADER) in yyparse()3548 if (context->getShaderType() == GL_VERTEX_SHADER) in yyparse()3639 …(yyval.interm.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentIn :… in yyparse()3648 …(yyval.interm.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqFragmentOut … in yyparse()3657 if (context->getShaderType() == GL_VERTEX_SHADER) in yyparse()3662 …(yyval.interm.type).qualifier = (context->getShaderType() == GL_FRAGMENT_SHADER) ? EvqCentroidIn :… in yyparse()[all …]
76 GLenum getShaderType() const { return mShaderType; } in getShaderType() function
235 const ShaderType& getShaderType (void) const { return m_shaderType; } in getShaderType() function in deqp::egl::__anon78dce4ca0111::RobustnessTestCase::Params386 if (params.getShaderType() == SHADERTYPE_COMPUTE || in paramsToApiType()461 if (params.getShaderType() == SHADERTYPE_COMPUTE || in checkGLSupportForParams()1586 return de::SharedPtr<ContextReset>(new InfiniteLoop(gl, log, params.getShaderType())); in contextResetFactory()1592 …return de::SharedPtr<ContextReset>(new ShadersOOB(gl, log, params.getShaderType(), params.getResou… in contextResetFactory()2008 de::UniquePtr<ContextReset> contextReset(new InfiniteLoop(gl, log, m_params.getShaderType())); in iterate()2134 de::UniquePtr<ContextReset> contextReset(new InfiniteLoop(gl, log, m_params.getShaderType())); in iterate()
563 ShaderType getShaderType() const;
1436 Shader::ShaderType Shader::getShaderType() const in getShaderType() function in sw::Shader
562 ShaderType getShaderType() const;