Searched refs:getShaderTypeBits (Results 1 – 2 of 2) sorted by relevance
100 deUint32 getShaderTypeBits (void) const { return m_shaderTypeBits; }; in getShaderTypeBits() function
915 const bool isVertexShader = m_filter.getShaderTypeBits() == (1u << glu::SHADERTYPE_VERTEX); in validateSingleVariable()916 const bool isFragmentShader = m_filter.getShaderTypeBits() == (1u << glu::SHADERTYPE_FRAGMENT); in validateSingleVariable()