Searched refs:getSparseQueueFamilyIndex (Results 1 – 7 of 7) sorted by relevance
103 deUint32 getSparseQueueFamilyIndex (void) const;
493 …deUint32 getSparseQueueFamilyIndex (void) const { return m_sparseQueueFamilyIndex; … in getSparseQueueFamilyIndex() function in vkt::DefaultDevice661 deUint32 Context::getSparseQueueFamilyIndex (void) const { return m_device->getSparseQueueF… in getSparseQueueFamilyIndex() function in vkt::Context
661 deUint32 getSparseQueueFamilyIndex (void) const;
630 deUint32 ShaderRenderCaseInstance::getSparseQueueFamilyIndex (void) const in getSparseQueueFamilyIndex() function in vkt::sr::ShaderRenderCaseInstance632 return m_context.getSparseQueueFamilyIndex(); in getSparseQueueFamilyIndex()1545 …milyIndex = (m_imageBackingMode == IMAGE_BACKING_MODE_SPARSE) ? getSparseQueueFamilyIndex() : queu… in createSamplerUniform()
419 …tUniversalQueueFamilyIndex(), context.getSparseQueue(), context.getSparseQueueFamilyIndex(), *m_bi… in SparseRenderTargetTestInstance()
322 …amilyIndices[] = {m_context.getUniversalQueueFamilyIndex(), m_context.getSparseQueueFamilyIndex()}; in updateTextureData()339 …sparse && m_context.getUniversalQueueFamilyIndex() != m_context.getSparseQueueFamilyIndex()) ? VK_… in updateTextureData()
2014 …eFamilyIndices[] = { context.getUniversalQueueFamilyIndex(), context.getSparseQueueFamilyIndex() }; in initialize()2018 … = (sparse && context.getUniversalQueueFamilyIndex() != context.getSparseQueueFamilyIndex()) ? VK_… in initialize()