Searched refs:getSpecializationID (Results 1 – 2 of 2) sorted by relevance
411 …deUint32 getSpecializationID (int measurementNdx) const; // Return an ID that depends on the…605 …deUint32 getSpecializationID (int measurementNdx) const; // Return an ID that depends on the…1667 deUint32 ShaderCompilerCase::getSpecializationID (int measurementNdx) const in getSpecializationID() function in deqp::gles2::Performance::ShaderCompilerCase1856 deUint32 specID = getSpecializationID(0); in iterate()2194 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData()2260 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData()2287 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData()2314 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData()2348 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData()2375 deUint32 InvalidShaderCompilerCase::getSpecializationID (int measurementNdx) const in getSpecializationID() function in deqp::gles2::Performance::InvalidShaderCompilerCase[all …]
411 …deUint32 getSpecializationID (int measurementNdx) const; // Return an ID that depends on the…605 …deUint32 getSpecializationID (int measurementNdx) const; // Return an ID that depends on the…1687 deUint32 ShaderCompilerCase::getSpecializationID (int measurementNdx) const in getSpecializationID() function in deqp::gles3::Performance::ShaderCompilerCase1876 deUint32 specID = getSpecializationID(0); in iterate()2214 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData()2280 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData()2307 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData()2334 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData()2368 deUint32 specID = getSpecializationID(measurementNdx); in generateShaderData()2395 deUint32 InvalidShaderCompilerCase::getSpecializationID (int measurementNdx) const in getSpecializationID() function in deqp::gles3::Performance::InvalidShaderCompilerCase[all …]