/external/swiftshader/src/OpenGL/libGLES_CM/ |
D | Framebuffer.cpp | 176 Renderbuffer *Framebuffer::getStencilbuffer() in getStencilbuffer() function in es1::Framebuffer 215 Renderbuffer *stencilbufferObject = getStencilbuffer(); in hasStencil() 342 stencilbuffer = getStencilbuffer(); in completeness()
|
D | Framebuffer.h | 54 Renderbuffer *getStencilbuffer();
|
D | Context.cpp | 1370 Renderbuffer *stencilbuffer = framebuffer ? framebuffer->getStencilbuffer() : nullptr; in getIntegerv() 1841 Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); in applyState()
|
D | libGLES_CM.cpp | 2101 renderbuffer = framebuffer->getStencilbuffer(); in GetFramebufferAttachmentParameterivOES()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 242 Renderbuffer *Framebuffer::getStencilbuffer() const in getStencilbuffer() function in es2::Framebuffer 306 Renderbuffer *stencilbufferObject = getStencilbuffer(); in hasStencil() 451 stencilbuffer = getStencilbuffer(); in completeness()
|
D | Framebuffer.h | 62 Renderbuffer *getStencilbuffer() const;
|
D | Context.cpp | 2093 Renderbuffer *stencilbuffer = framebuffer ? framebuffer->getStencilbuffer() : nullptr; in getIntegerv() 2851 Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); in applyState() 4228 if(readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer()) in blitFramebuffer() 4239 readDSBuffer = readFramebuffer->getStencilbuffer(); in blitFramebuffer() 4240 drawDSBuffer = drawFramebuffer->getStencilbuffer(); in blitFramebuffer()
|
D | utilities.cpp | 730 Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer(); in ValidateReadPixelsFormatType()
|
/external/deqp/modules/gles2/functional/ |
D | es2fDepthTests.cpp | 157 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
|
D | es2fFboRenderTest.cpp | 363 deUint32 getStencilbuffer (void) const { return m_stencilbuffer; } in getStencilbuffer() function in deqp::gles2::Functional::Framebuffer 609 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate() 1775 context.bindRenderbuffer(GL_RENDERBUFFER, fbo.getStencilbuffer()); in render() 1961 deUint32 stencilbuf = fbo.getStencilbuffer(); in render()
|
D | es2fStencilTests.cpp | 343 …tRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
|
D | es2fClippingTests.cpp | 518 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender() 655 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender() 878 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender() 1052 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender()
|
D | es2fTextureUnitTests.cpp | 805 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
|
D | es2fTextureSpecificationTests.cpp | 436 …nderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); in iterate()
|
/external/deqp/modules/gles3/functional/ |
D | es3fFboTestCase.cpp | 109 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
|
D | es3fDepthTests.cpp | 160 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
|
D | es3fStencilTests.cpp | 346 …tRenderContext()), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
|
D | es3fClippingTests.cpp | 521 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender() 658 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender() 882 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender() 1056 …efContext (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in testRender()
|
D | es3fTextureUnitTests.cpp | 1037 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
|
D | es3fFboRenderTest.cpp | 473 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
|
/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 113 …Limits(renderCtx), buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()); in iterate()
|
D | es31fTextureSpecificationTests.cpp | 156 …nderCtx), refBuffers.getColorbuffer(), refBuffers.getDepthbuffer(), refBuffers.getStencilbuffer()); in iterate()
|
/external/deqp/modules/glshared/ |
D | glsFragOpInteractionCase.cpp | 432 , context (limits, buffers.getColorbuffer(), buffers.getDepthbuffer(), buffers.getStencilbuffer()) in ReferenceContext()
|
D | glsVertexArrayTests.cpp | 1793 … m_refBuffers->getColorbuffer(), m_refBuffers->getDepthbuffer(), m_refBuffers->getStencilbuffer()); in init()
|
/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 595 …rr::MultisamplePixelBufferAccess getStencilbuffer (void) { return rr::MultisamplePixelBufferAccess… in getStencilbuffer() function in sglr::ReferenceContextBuffers
|